HeroTurrets_Redux


Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.

Content
4 hours ago
2.0
1.14K
Combat
Owner:
Fortheking55
Source:
N/A
Homepage:
N/A
License:
GNU LGPLv3
Created:
15 days ago
Latest Version:
1.0.24 (4 hours ago)
Factorio version:
2.0
Downloaded by:
1.14K users

Hero Turrets ported over for Factorio 2.0 and Space age.

Original mod here

 

Info :

Damage may, if set in settings, also adjust rank, additionality effected by modifiers in settings if you want more of a challenge.

These are just the default rank settings. All rank names, amount of ranks, kills / damage for ranks AND buffs per rank are customizable via the settings.

Hero Turrets upgrades turrets based on their kills.
150 kills or 10000 damage upgrades turrets to ranked turret Private 1st Class
1000 kills or 50000 damage upgrades turrets to ranked turret Corporal
2500 kills or 100000 damage upgrades turret to ranked turret Sergeant
5000 kills 2000000 damage upgrades turret to ranked turret General

--Prestige ranks
10000 kills 6000000 damage upgrades turret to ranked turret Field Marshal
20000 kills 12000000 damage upgrades turret to ranked turret Supreme Commander

Private 1st Class
increases health by approx. 12.5%
increases rotation speed by 12.5%
increases preparing speed by 12.5%
increases attacking speed by 12.5%
increases range by 12.5%
reduces cooldown by 12.5%

Corporal
increases from base health by approx. 25%
increases from base rotation speed by 25%
increases from base preparing speed by 25%
increases from base attacking speed by 25%
increases from base range by 25%
reduces from base cooldown by 25%

Sergeant
increases from base health by approx. 37.5%
increases from base rotation speed by 37.5%
increases from base preparing speed by 37.5%
increases from base attacking speed by 37.5%
increases from base range by 37.5%
reduces from base cooldown by 37.5%

General
increases from base health by approx. 50%
increases from base rotation speed by 50%
increases from base preparing speed by 50%
increases from base attacking speed by 50%
increases from base range by 50%
reduces from base cooldown by 50%

Field Marshal
increases from base health by approx. 55%
increases from base rotation speed by 55%
increases from base preparing speed by 55%
increases from base attacking speed by 55%
increases from base range by 55%
reduces from base cooldown by 55%

Supreme Commander
increases from base health by approx. 60%
increases from base rotation speed by 60%
increases from base preparing speed by 60%
increases from base attacking speed by 60%
increases from base range by 60%
reduces from base cooldown by 60%

Mods that were tested to work :

Mods that were tested to work, but are not Hero Turrets (cannot level) :

Mods that work, but do not display a hero level badge :

Known Issues :

  • Issues with some mods that add guns with the rank emblem being placed, but the leveling still happens (you can see it based on the name).