Hi, firstly love the mod! It has become a staple for me each run. Works great with vanilla, SE and some modded ammo mags. But for balance reasons, I think it's kinda OP atm.
For context, my latest run is SE+K2, and Gun Turret ignores the KS Combat / K2 MRW mechanics and doesn't miss unlike K2 gun turrets. Bullet projectiles are also not real objects. Also, I see a pretty high rate of fire and with the buffed ammo (K2 buffs ammo damage and range I believe), it's easy to clear a decent sized nest with just modular armour with one gun equipment in it.
Here's a few suggestions that I could come up with. You can either:
- Scale rate of fire with damage to ensure consistent DPS
- Use the mod-specific gun mechanics to ensure balance, maybe even nerf it relative to K2 guns when K2 is installed (since it's portable - more akin to a shoulder-mounted SMG than a turret)
- Disallow gun equipment placement in personal armour altogether. This would introduce the challenge of maintaining vehicles and repairing on the battlefield.
Cheers!