Gun Equipment


Mode add automatic guns applyable to equipment grid.

Content
12 days ago
1.0 - 2.0
39.3K
Combat Armor

Changelog

Version: 0.0.21
Date: 2024-10-31 22:30 CET
  Fix:
    - vehicle type miss-speling in wagons
  Author:
    - DeznekCZ
Version: 0.0.20
Date: 2024-10-31 22:30 CET
  Added:
    - support for aditional vehicles, that may contain inventory for guns (cargo wagons)
  Changed:
    - added 20x Electronic Circuit to recipe for more realistic value
  Author:
    - DeznekCZ
Version: 0.0.19
Date: 2024-10-31 22:30 CET
  Fix:
    - incompatibility with mod: https://mods.factorio.com/mod/visual_tracers
  Author:
    - DeznekCZ
Version: 0.0.17
Date: 2024-10-31 21:00 CET
  Fix:
    - when placed with better quality, was not removed with same
  Known issues:
    - is not able to use better quality ammo
  Author:
    - DeznekCZ
Version: 0.0.15-16
Date: 2020-05-05 18:00 CET
  Fix:
    - Base dependency was fixed
    - nil definition of attack type
  Author:
    - DeznekCZ
Version: 0.0.14
Date: 2020-10-13 02:55 CET
  Fix:
    - Error while using mod Renai Transport
        https://mods.factorio.com/mod/GunEquipment/discussion/5f80bec28fce08606d60b920
  Author:
    - Dominiquini
Version: 0.0.13
Date: 2020-10-13 02:55 CET
  Fix:
    - Krastorio 2 ammo integration fix
        https://mods.factorio.com/mod/GunEquipment/discussion/5f81af3a1eb77bb78de237ce
  Author:
    - Glendening
Version: 0.0.12
Date: 2020-10-02 03:12 CET
  Fix:
    - Krastorio 2 ammo integration
       -> also unlocks projectile ammo type (not only instant)
       -> known issue: sometimes are projectiles stoped to spider leg
    - Settings removed (no use from version 0.0.11) 
  Author:
    - DeznekCZ
Version: 0.0.11
Date: 2020-09-24 11:10
  Bugfixes:
    - Turrets can now reload ammo with prototype names that include characters other than letters and dashes
    - Fixed crash for some ammo items
    - Reordered - DeznekCZ (https://mods.factorio.com/mod/GunEquipment/discussion/5f68d5ebed9c8a6b6711d51b)
  Author:
    - Qon (most optimalizations)
Version: 0.0.10
Date: 2020-09-17 00:00
  Fix:
    - Turret can now count with reload time
    - Default reload time at vanila magazines is 0
    - Modified value to 2 seconds:
        https://www.youtube.com/watch?v=uNASkhTxkGE
  Author:
    - DeznekCZ
Version: 0.0.9
Date: 2020-09-16 14:12
  Bugfixes:
    - Now works with ammo with composite icon.
    - Now works with ammo with composite localised name.
  Author:
    - Qon
Version: 0.0.7, 0.0.8
Date: 2020-09-02 03:30
  Fix:
    - Fixing of on place entity
  Author:
    - DeznekCZ
Version: 0.0.6
Date: 2020-09-02 02:45
  Fix:
    - While place of train station, entity was registered as vehicle
  Author:
    - DeznekCZ
Version: 0.0.5
Date: 2020-09-01 14:00
  Features:
    - Works with any modded ammo now
    - Ammo sort takes all direct instant effects into account
    - Works with complex multi-effects
    - Settings from 0.0.4 is now enabled by default
    - Added missing localization 'cs' (DeznekCZ)
  Graphics:
    - Autogenerated for equipment
  Info:
    - Changelog added!
  Author:
    - This update brought to you by Qon :>
Version: 0.0.4
  Major Features:
    - Firerate changed to 10/s
    - Setting for enabling Gun Equipment to work in personal armor grids while driving a vehicle
    - Setting for enabling Gun Equipment to work in vehicle grid for vehicles without a driver
  Author:
    - This update and all prior ones brought to you by DeznekCZ