Turret Pod
This mod gives vehicles an advantage they miss to make them an interesting alternative to combat shotgun + rocket launcher exoskeleton-muscled typical assaults. Enjoy piercing nests and worms with cannon shells. It can be even more useful together with tank's ability to quickly move over creep. Support for character armour can be turned on in mod settings.
Entities architecture was taken from a Gun Equipment mod by Zdenek (DeznekCZ) and Qon. Best regards for great idea missing in other mods.
Everything else was implemented from scratch. UPS-hungry reload issue was fixed and turned into a mod's balancing feature - consume electrical power to reload expendable ammo. Turret pods graphics by snouz.
- A mix of ammo and electricity consumption,
- Minigun turret pod - 3 tiers,
- Shotgun turret pod - 3 tiers,
- Flamethrower turret pod (tank attack type) - 2 tiers.
- Third tier consumes a lot of power on reload and is useful only vs modded enemies.
- Unload ammo action available via tool shortcut (Alt+U by default),
- Predictable ammo selection. With mod setting to lock preferred ammo-consuming reload for each pod.
- Vehicle Wagon 2 mod is supported.
- Should be compatible with other mods (bob's warfare, krastorio2) and multiplayer.
If no equipment grid was added by other mods default car and cargo wagon receive small grids.
If using hundreds turret pods in many vehicles reload will be distributed in more ticks (please a second before reload starts), but without additional UPS impact.
How it works
- Add a power source in grid equipment (early game - solar panels + personal battery; mid game - portable reactor and battery or chemical burner generator)
- Store corresponding ammo (magazines, shells, flamethrower ammo) in vehicle's inventory. Ammo isn't taken from char inventory even when character is inside the vehicle.
- Insert Minigun/Shotgun/Flame turret pod in the vehicle's grid. More powerful weapons require more capacity in batteries for intensive battles.
Recommended mods combo: Rampant (with New Enemies tier7+), Rampant Arsenal, Warmonger, other enemies boosting mods.
Original idea was to replace overpowered Rampant Arsenal mod's Personal Cannon, Shotgun and Bullet defense equipments, keeping only electrical and slowing down ones, while adding not only physical damage defenses, but all ammo types. Now after Rampant is frozen it can be partly emulated by Bob's modpack.
Another hardcore recommendation is Building Time mod.