Turret Pod Equipment


Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.

Content
10 months ago
1.1
924
Combat
Owner:
garrotte
Source:
https://github.com/garrotte13/TurretPod
Homepage:
N/A
License:
GNU GPLv3
Created:
1 year, 8 months ago
Latest Version:
1.0.5 (10 months ago)
Factorio version:
1.1
Downloaded by:
924 users

Turret Pod

This mod gives vehicles an advantage they miss to make them an interesting alternative to combat shotgun + rocket launcher exoskeleton-muscled typical assaults. Can be even more useful together with tank's ability to quickly move over creep.

Entities architecture idea and minigun pics were taken from nice Gun Equipment mod by Zdenek (DeznekCZ) and Qon. Best regards for great idea missing in other mods.
Everything else was implemented from scratch. UPS-hungry reload issue was fixed and turned into mod balance feature - consume electrical power to reload expendable ammo. No cheating uberpower here anymore.

  • Balanced mix of ammo and electricity consumption,
  • Minigun turret pod - 3 tiers,
  • Shotgun turret pod - 3 tiers,
  • Flamethrower turret pod (tank attack type) - 2 tiers.
  • Third tier is available for Rampant Arsenal mod users only (one does need them only to counter Rampant New Enemies top tiers) and require nuclear-powered vehicles.
  • Unload ammo action available via tool shortcut (Alt+U by default),
  • Predictable ammo selection. One can load particular ammo into every turret pod no matter its type.
  • Vehicle Wagon 2 mod is supported. Demo of fixed Helicopter Revival mod is on youtube.
  • Should be compatible with other mods (bob's warfare, krastorio2) and multiplayer - help wanted for tests !
  • Locomotive is not supported yet.

This mod doesn't add equipment grid for vanilla tank and car. Please use Rampant Arsenal or VehicleGrid if not using mod packs: Bob's vehicle equipment, Krastorio2 and so on.

If using hundreds turret pods in many vehicles reload will be slowed down a little, but without big UPS impact.

Recommended mods combo: Rampant (with New Enemies tier7+), Rampant Arsenal, Warmonger.

Idea is to replace overpowered Rampant Arsenal mod's Personal Cannon, Shotgun and Bullet defense equipments, keeping only electrical and slowing down ones, while adding not only physical damage defenses, but all ammo types.

Hardcore recommendation is Building Time mod (with a free-repairing cheatfix patch).

Please check changelog for known issues, other info and plans.