Mode add automatic guns applyable to equipment grid.
Mode was originaly contained in Coal Powered mode and was extracted because of possible complexity.
I was having a conversation on this thread: 'https://forums.factorio.com/viewtopic.php?f=49&t=89942&p=514408' about a performance issue I was having, and your mod was cited, as it looks like it consumes a lot of CPU time.
Although my problem was not this mod, it might be worth taking a look at if it can be optimized.
If you want to shoot from every gun on full fire rate, is not very easy split-up each entity to single tick.
Is needed to compare multiple scenarios to find a bottleneck:
full equipped character (1, 3 and more)
single/half/full equipped spidertron (1, 3 and more and mix of characters)
any other vehicles (not needed bud ideal to know)
all ideally on same pc same save with well internet connection
That makes no sence, more in case you have some reload time to load new one. That mechanic will not work in that case because of grid entity replacement.
I really don't understand why increasing the magazine size to allow for less frequent reloads to allow for less frequent reload checks is not an option.
I got it now, you mean 'double loading' per every 2nd tick or ?
I thing its easy to split reloading of vehicles and characters or do it in every second tick, but it makes no sence in term of lose of magazines. This topic is also open, we do not have any possibility to manage returning of rest ammo. If you give more magazines inside, you will loose it all.