Freight Forwarding


A small overhaul with a focus on long-distance logistics variety. Transport containerized items across land and sea using trains and ships! First, venture to the edge of your starting island using trains to find lead, then set sail for offshore oil using tanker ships, dredge metallic nodules from the seabed, and recover titanium from other islands. Finally you'll be transporting materials to faraway lava pools to smelt titansteel, an essential ingredient in rocket parts.

Overhaul
4 months ago
1.1
13.1K
Logistics Trains Environment Manufacturing

g Hovercraft inventory space

1 year, 6 months ago
(updated 1 year, 6 months ago)

Good day X,

I posted argumentation to restore some of the Hovercraft's inventory slots, and then found out that you gave the Boat 40 slots instead.
Good move, so I removed my original post, but please give the Hovercraft a few slots, just for emergency storage.

Thank you.

  • edit It turns out that the Boat has 40 slots when used freely, but when assigned to a Waterway, it only has 6 slots. Is that intended? It seems a bit strange.
1 year, 6 months ago

please give the Hovercraft a few slots, just for emergency storage

What is the difference between emergency storage and regular storage? :D You've got your inventory for that (which is already bigger than vanilla), or you can use a Missile Hovercraft, which is a bit slower, but has some small storage.

It turns out that the Boat has 40 slots when used freely, but when assigned to a Waterway, it only has 6 slots. Is that intended? It seems a bit strange.

That is intentional, yes. Because when used freely, it is like a car, which can't be automated, so is allowed to have lots of space. But when used on a waterway, it is like a train, which is automated, so needs to have heavily reduced inventory space (like how cargo wagons have only 5 slots), so that it can't carry ridiculous amounts of resources via containers. 6 is particularly low (compared to the cargo ship's 100), so I could maybe increase it slightly to 10. But that is about where I want it.

1 year, 6 months ago

I think most players use the hovercraft as a car, for transport and storage of the materials that they usually don't carry in their inventory. Like mines, or rails, or walls, or whatever. Both can't be automated, so I don't really see the harm in allowing them the same inventory size.

"Emergency storage" would be those items that you need to take along with you after demolishing a section for example, but wouldn't fit in your inventory.

With the hovercraft basically replacing the car, because we need to travel between islands, the lack of that extra storage space has become an enormous hassle to do the manual things that we normally do. Like building up defenses, or reorganizing your structures.

I don't think anyone was using the hovercraft to transport large amounts of containers on a structural basis. Sure, it happens once or twice, because of those emergency cases, where you tear down something to rebuild it somewhere else, but not as a reliable or easy method of supplying your factory.
I feel the decision to remove the inventory slots does not add to the intended "freight-workings" of the mod, but hinders players in organizing their work to make those intended workings happen.

Just my 2 cents. I love everything else about the mod. Got over 200 hours in it now. The boat is fine at 6 slots, but I especially love the hovercraft with its crazy drifting ability and frankly, crippling it by taking away its trunk was just cruel man. ;)

New response