Freight Forwarding


A small overhaul with a focus on long-distance logistics variety. Transport containerized items across land and sea using trains and ships! First, venture to the edge of your starting island using trains to find lead, then set sail for offshore oil using tanker ships, dredge metallic nodules from the seabed, and recover titanium from other islands. Finally you'll be transporting materials to faraway lava pools to smelt titansteel, an essential ingredient in rocket parts.

Overhaul
a month ago
1.1
10.4K
Logistics Trains Environment

Changelog

Version: 1.8.6
Date: 11 March 2024
  Compatibility:
    - [TN] Added cpmpatibility with true Nukes mod
    - [K2] Balanced 'Advanced Tech Cards' to require 10->1 Lithium Battery Pack
Version: 1.8.5
Date: 10 January 2024
  Bugfixes:
    - Fixed crash when loading a save while Milestones mod is enabled (thanks fgardt)
Version: 1.8.4
Date: 10 January 2024
  Bugfixes:
    - Removed fake module slots in the dredger platform showing up in Extended Descriptions (thanks Dimava)
    - Fixed dredger being deconstructable using deconstruction planner (thanks Dimava)
  Compatibility:
    - Added support for Picker Dollies
    - Added support for Better Victory Screen
    - [K2] Transport tech cards now have glow and correct name (thanks fgardt)
Version: 1.8.3
Date: 8 December 2023
  Compatibility:
    - [BZ] When BZ-tin is enable, recipes with lead will not be reverted to iron
    - [K2] Added setting to enable/disable lead ingredients in early ammos
    - [K2] Reduced stack sizes of tech cards/research data
    - [PF] Added compatibility with Brim Stuff, Lasing Around, and Them Thar Hills by Planetfall
    - [RSC] Fixed rocket silo stage 1 not advancing in its own progress
Version: 1.8.2
Date: 9 November 2023
  Bugfixes:
    - Actually fixed crash on load with MSI2
Version: 1.8.1
Date: 8 November 2023
  Features:
    - Added map rechart on migration to reveal rocket silo holes in already-mapped chunks
  Bugfixes:
    - Fixed crash when updating to 1.8.0 with MSI2
    - [BZ] Fixed crash on load with VeryBZ or BZ Basic Metals
Version: 1.8.0
Date: 3 November 2023
  Features:
    - Rocket silos can now only be placed in naturally occuring rocket silo holes
    - Rockets now require "Rocket frames" to construct, crafted from titansteel, low density structures, and lubricant
    - Added water condensing recipe for getting rid of excess steam
    - Added tips and tricks pages explaining vehicle fuel restrictions and new rocket silo mechanics
    - Added logistics requests to combat aircraft
  Changes:
    - Reduced stack size of titansteel plates from 25 to 15
    - Reduced stack size of Uranium-235 and Uranium-238 from 50 to 25
    - Reduced stack size of battery packs from 200 to 100
    - Reduced stack size of all science packs from 100 to 50
    - Decreased cargo ships inventory from 100 to 80
    - Decreased tanker ship capacity from 250,000 to 200,000
    - Increased dredging machine energy usage from 800kW to 2MW
    - Reduced amount of shallow water spawned
    - Slightly reduced amount of regular water spawned
    - Renamed "Locomotive" to "Electric locomotive"
  Compatibility:
    - Fixed dredging and titansteel recipes not being shown by FNEI
    - [K2] Unified K2's Lithium Battery with FF's Battery Pack
    - [K2] Increased steam-turbine max_temperature to 500°C to match titansteel steam output
Version: 1.7.2
Date: 26 June 2023
  Features:
    - Updated tailings water icon (thanks to PreLeyZero!)
  Bugfixes:
    - Fixed crash when entering testing lab from Editor Extensions
    - Fixed lifering drawing whilst in jetpack
Version: 1.7.1
Date: 22 June 2023
  Features:
    - Player can now swim in all water types, by automatically equipping a life ring
    - New graphics for lava pools (thanks to Galdoc!)
  Bugfixes:
    - Fixed aircraft not accepting rocket fuel and nuclear fuel
  Compatibility:
    - Added FF+Krastorio2 Milestones preset
    - Added compatibility with Bismuth by trikop
    - Added compatibility with Brass Tracks by Planetfall
    - Added compatibility with If I Had a Nickel by Planetfall
Version: 1.7.0
Date: 3 June 2023
  Features:
    - Added offshore storage tank that can only be placed in water
    - Added underwater pipe
    - Removed dependency on Underwater Pipes mod, but keep it if you still want "underground underwater pipes"
    - Patches of regular water now spawn around seamounts for increased visibility
  Changes:
    - Changed default oil rig capacity from 250k to 100k
    - Rebalanced biters so that they have more presence on the starting island, but are not as hard on other islands
    - Biter expansion is now disabled by default
    - Starting island is now bigger
    - Added iron ore patch at the edge of the starting island, reduced size of central iron ore patch
  Compatibility:
    - [AAI] Added 30 lead plate to AAI Ironclad's recipe
    - [AAI] Applied Ironclad's inventory size and recipe changes to Ironclad Gunboat
    - Added compatibility with Advanced Centrifuge by kiratu11
    - Fixed dredgers being created with the wrong force when testing with Editor Extensions
Version: 1.6.4
Date: 18 May 2023
  Changes:
    - Rebalanced some recipes to increase usage of stone, lead and uranium, and decrease usage of copper:
      - Nodule/crust washing: average stone output decreased 8 -> 2
      - Tailings evaporation: average lead output decreased 15 -> 4
      - Tailings evaporation: average titanium output decreased 15 -> 2
      - Piercing rounds magazine: lead plate increased 4 -> 5
      - Sulfuric acid: lead plate increased 1 -> 3
      - Battery: lead plate increased 1 -> 2
      - Electric furnace: lead plate increased 4 -> 10
      - Electric furnace: stone brick increased 10 -> 20
      - Rails: stone increased 1 -> 4
      - Low density structure: copper plate decreased 20 -> 10
      - Production science pack: uranium-238 increased 2 -> 3
Version: 1.6.3
Date: 17 May 2023
  Changes:
    - Changed colour of seamounts on map from black to green
    - Changed colour of discharging machines from blue to green (to distinguish them from charging machines)
    - Locale changes corresponding to Cargo Ships v0.2.0
  Compatibility:
    - [BZ] Added compatibility with all BZ Ores (Very BZ)
    - Fixed error on load with Pressurized fluids
Version: 1.6.2
Date: 19 April 2023
  Changes:
    - Increased chest sizes back to vanilla values
    - Removed hovercraft inventory, reduced missile hovercraft inventory size to 10, reduced ironclad inventory size to 20
  Bugfixes:
    - Fixed lead ore sometimes not spawning on starting island
  Compatibility:
    - [K2] Added blank tech cards to transport tech card recipe
    - [K2] Removed steel plates from big electric pole recipe
    - Added orange color (for transport science packs) to labs when using Disco Science
Version: 1.6.1
Date: 18 April 2023
  Changes:
    - Concrete and other tiles can now be placed on landfill (thanks to Xeno Lupus!)
    - Added new dredging tip
Version: 1.6.0
Date: 18 April 2023
  Features:
    - Added "Interstellar communicator", which must be launched in a rocket to win the game
      - Interstellar communicator unlock requires space science, so 10 satellites must be launched to unlock it
      - This extends the endgame and makes rockets something that you have to properly support with your logistics, rather than just being an afterthought
      - I have plans for a more interesting endgame, involving delivering resources to rocket silos spread around the map, but this will take several weeks/months to develop
    - Added several tips and tricks items explaining key concepts
  Compatibility:
    - [K2] Fixed crash on load if "Long range delivery drones" was not also enabled
    - Fixed long range delivery drones inventory size being unintentionally reduced from 5 to 3
    - Fixed incorrect big electric pole recipe when playing with AAI Industries
Version: 1.5.1
Date: 12 April 2023
  Changes:
    - Added incompatibility with Bob's Logistics (since it didn't work properly anyway)
    - [K2] Added compatibility with Krastorio 2
    - Increased range of seismic scanner from 24 to 30 chunks
    - Removed titanium from hovercraft recipe, added to missile hovercraft recipe
Version: 1.5.0
Date: 5 April 2023
  Features:
    - Moved dependency from Deadlock's Crating Machine to Intermodal Containers
      - After updating, ensure that Deadlock's Crating Machine is disabled and Intermodal Containers is enabled
      - This doesn't affect existing saves, but it will give a long list of "Changed recipes" on load
    - Some more items can be stored in containers, including all tiles and ammo
    - All newly-containerisable items have had their stack size halved
    - Reworked trains and train fuel
      - Added mini trains, which unlock where regular trains previously would
      - Regular trains are moved to later in the tech tree, and require charged batteries as fuel
      - Added mod setting to revert the above change so that trains from older saves can still run on burnable fuel
    - Added several menu background simulations (thanks to sinewavey!)
  Compatibility:
    - [RSC] Added compatibility with Rocket-Silo Construction
    - Bob's Logistics trains setting is now forcibly disabled (but Bob's Logistics is not recommended at all)
Version: 1.4.2
Date: 18 March 2023
  Bugfixes:
    - Fixed lead ore sometimes not spawning on starting island
Version: 1.4.1
Date: 11 March 2023
  Changes:
    - Discharging stations now return the being-used battery when mined
    - Changed battery pack capacity from 20MJ to 10MJ
    - Changed battery pack stack size from 100 to 200
    - Removed sulfuric acid from battery pack recipe
    - Increased battery pack charging success rate from 99% to 99.5%
    - Battery pack recipe now allows productivity
    - Rocket control unit recipe now requires a charged battery pack instead of cobalt ingot
    - Satellite recipe now requires charged battery packs instead of uncharged battery packs
Version: 1.4.0
Date: 11 March 2023
  Features:
    - Added seamounts (underwater mountains) which spawn sparsely in deep oceans
    - Added dredging platforms, which can be placed on seamounts to dredge for polymetallic nodules
      - Dredging platforms have a fixed size
      - Underground belts and electric poles cannot be placed on dredging platforms so they should be powered by charged batteries
      - Polymetallic nodules can be processed on-platform into small, but infinite, sources of iron, copper, and stone
      - The player can choose which type of nodule to dredge for
    - Added cobalt ingots, produced from cobalt crust, which can only be obtained by dredging
      - Cobalt processing produces tailings water as a byproduct, from which lead and titanium ore can be obtained
    - Added technologies for battery charging and battery pack
  Changes:
    - Recipe changes:
      - Replaced steel with titanium in big mining drill recipe
      - Added cobalt ingot to battery pack recipe
      - Added cobalt ingot to rocket control unit recipe
      - Added cobalt ingot to titansteel recipe
      - Added titansteel to plutonium atomic bomb recipe
    - Licence changed from MIT to GPLv3
  Bugfixes:
    - Fixed seismic scanner recipe being available from the start of the game
    - Fixed transport science recipe not allowing productivity
Version: 1.3.2
Date: 3 March 2023
  Changes:
    - Rails are now half as expensive (so they are now the same as vanilla cost)
    - Transport science recipe now gives 2 science packs instead of 3, and takes 12s instead of 15s
  Bugfixes:
    - Fixed lava pools getting destroyed by splash damage attacks
    - Fixed crash on load with Companion Drones
    - Fixed crash with Exotic Industries Containers
Version: 1.3.1
Date: 3 March 2023
  Changes:
    - Map generation now generates larger islands
    - Decreased default enemy difficulty and time evolution factor
    - Increased resource frequency, decreased resource size
    - Doubled starting resource count
Version: 1.3.0
Date: 2 March 2023
  Features:
    - Added seismic scanner for scanning connected landmasses at a longer range than radar
    - Added battery pack for storing electricity more densely
  Changes:
    - Decreased radar range from 45x45 to 35x35
    - Reduced wood cost of landfill from 2 to 1
    - Rebalanced battery capacity and charging speeds 
  Bugfixes:
    - Fixed landfill not being minable
Version: 1.2.0
Date: 1 March 2023
  Features:
    - Added charged battery transportation
      - Battery items can be charged at charging stations
      - Electricity from charged batteries can be released at discharging stations
      - Charged batteries can be loaded into containers
      - Charging and discharging stations share the same graphics for now
  Changes:
    - Reduced stack size of lead, titanium, and uranium ores from 25 to 15
    - Removed floating electric pole
    - Big electric pole and substation recipes now use less steel and more lead
    - Boat travels slightly faster
Version: 1.1.0
Date: 28 February 2023
  Changes:
    - Added slag as a byproduct of titansteel smelting in lava pools
    - Tweaked titansteel smelting/cooling balance
    - Oil rigs now have a larger electricity supply area around them
Version: 1.0.1
Date: 27 February 2023
  Bugfixes:
    - Fixed gun turrets requiring lead
Version: 1.0.0
Date: 25 February 2023
  Features:
    - Initial release