Freight Forwarding

A small overhaul with a focus on long-distance logistics variety. Transport containerized items across land and sea using trains and ships! First, venture to the edge of your starting island using trains to find lead, then set sail for offshore oil using tanker ships, dredge metallic nodules from the seabed, and recover titanium from other islands. Finally you'll be transporting materials to faraway lava pools to smelt titansteel, an essential ingredient in rocket parts.

7 days ago
Logistics Trains Environment


Version: 1.7.0
Date: 3 June 2023
    - Added offshore storage tank that can only be placed in water
    - Added underwater pipe
    - Removed dependency on Underwater Pipes mod, but keep it if you still want "underground underwater pipes"
    - Patches of regular water now spawn around seamounts for increased visibility
    - Changed default oil rig capacity from 250k to 100k
    - Rebalanced biters so that they have more presence on the starting island, but are not as hard on other islands
    - Biter expansion is now disabled by default
    - Starting island is now bigger
    - Added iron ore patch at the edge of the starting island, reduced size of central iron ore patch
    - Added 30 lead plate to AAI Ironclad's recipe
    - Applied Ironclad's inventory size and recipe changes to Ironclad Gunboat
    - Added compatibility with Advanced Centrifuge by kiratu11
    - Fixed dredgers being created with the wrong force when testing with Editor Extensions
Version: 1.6.4
Date: 18 May 2023
    - Rebalanced some recipes to increase usage of stone, lead and uranium, and decrease usage of copper:
      - Nodule/crust washing: average stone output decreased 8 -> 2
      - Tailings evaporation: average lead output decreased 15 -> 4
      - Tailings evaporation: average titanium output decreased 15 -> 2
      - Piercing rounds magazine: lead plate increased 4 -> 5
      - Sulfuric acid: lead plate increased 1 -> 3
      - Battery: lead plate increased 1 -> 2
      - Electric furnace: lead plate increased 4 -> 10
      - Electric furnace: stone brick increased 10 -> 20
      - Rails: stone increased 1 -> 4
      - Low density structure: copper plate decreased 20 -> 10
      - Production science pack: uranium-238 increased 2 -> 3
Version: 1.6.3
Date: 17 May 2023
    - Changed colour of seamounts on map from black to green
    - Changed colour of discharging machines from blue to green (to distinguish them from charging machines)
    - Locale changes corresponding to Cargo Ships v0.2.0
    - Added compatibility with all BZ Ores (Very BZ)
    - Fixed error on load with Pressurized fluids
Version: 1.6.2
Date: 19 April 2023
    - Increased chest sizes back to vanilla values
    - Removed hovercraft inventory, reduced missile hovercraft inventory size to 10, reduced ironclad inventory size to 20
    - Fixed lead ore sometimes not spawning on starting island
    - [Krastorio 2] Added blank tech cards to transport tech card recipe
    - [Krastorio 2] Removed steel plates from big electric pole recipe
    - Added orange color (for transport science packs) to labs when using Disco Science
Version: 1.6.1
Date: 18 April 2023
    - Concrete and other tiles can now be placed on landfill (thanks to Xeno Lupus!)
    - Added new dredging tip
Version: 1.6.0
Date: 18 April 2023
    - Added "Interstellar communicator", which must be launched in a rocket to win the game
      - Interstellar communicator unlock requires space science, so 10 satellites must be launched to unlock it
      - This extends the endgame and makes rockets something that you have to properly support with your logistics, rather than just being an afterthought
      - I have plans for a more interesting endgame, involving delivering resources to rocket silos spread around the map, but this will take several weeks/months to develop
    - Added several tips and tricks items explaining key concepts
    - [Krastorio 2] Fixed crash on load if "Long range delivery drones" was not also enabled
    - Fixed long range delivery drones inventory size being unintentionally reduced from 5 to 3
    - Fixed incorrect big electric pole recipe when playing with AAI Industries
Version: 1.5.1
Date: 12 April 2023
    - Added incompatibility with Bob's Logistics (since it didn't work properly anyway)
    - Added compatibility with Krastorio 2
    - Increased range of seismic scanner from 24 to 30 chunks
    - Removed titanium from hovercraft recipe, added to missile hovercraft recipe
Version: 1.5.0
Date: 5 April 2023
    - Moved dependency from Deadlock's Crating Machine to Intermodal Containers
      - After updating, ensure that Deadlock's Crating Machine is disabled and Intermodal Containers is enabled
      - This doesn't affect existing saves, but it will give a long list of "Changed recipes" on load
    - Some more items can be stored in containers, including all tiles and ammo
    - All newly-containerisable items have had their stack size halved
    - Reworked trains and train fuel
      - Added mini trains, which unlock where regular trains previously would
      - Regular trains are moved to later in the tech tree, and require charged batteries as fuel
      - Added mod setting to revert the above change so that trains from older saves can still run on burnable fuel
    - Added several menu background simulations (thanks to sinewavey!)
    - Added compatibility with Rocket-Silo Construction
    - Bob's Logistics trains setting is now forcibly disabled (but Bob's Logistics is not recommended at all)
Version: 1.4.2
Date: 18 March 2023
    - Fixed lead ore sometimes not spawning on starting island
Version: 1.4.1
Date: 11 March 2023
    - Discharging stations now return the being-used battery when mined
    - Changed battery pack capacity from 20MJ to 10MJ
    - Changed battery pack stack size from 100 to 200
    - Removed sulfuric acid from battery pack recipe
    - Increased battery pack charging success rate from 99% to 99.5%
    - Battery pack recipe now allows productivity
    - Rocket control unit recipe now requires a charged battery pack instead of cobalt ingot
    - Satellite recipe now requires charged battery packs instead of uncharged battery packs
Version: 1.4.0
Date: 11 March 2023
    - Added seamounts (underwater mountains) which spawn sparsely in deep oceans
    - Added dredging platforms, which can be placed on seamounts to dredge for polymetallic nodules
      - Dredging platforms have a fixed size
      - Underground belts and electric poles cannot be placed on dredging platforms so they should be powered by charged batteries
      - Polymetallic nodules can be processed on-platform into small, but infinite, sources of iron, copper, and stone
      - The player can choose which type of nodule to dredge for
    - Added cobalt ingots, produced from cobalt crust, which can only be obtained by dredging
      - Cobalt processing produces tailings water as a byproduct, from which lead and titanium ore can be obtained
    - Added technologies for battery charging and battery pack
    - Recipe changes:
      - Replaced steel with titanium in big mining drill recipe
      - Added cobalt ingot to battery pack recipe
      - Added cobalt ingot to rocket control unit recipe
      - Added cobalt ingot to titansteel recipe
      - Added titansteel to plutonium atomic bomb recipe
    - Licence changed from MIT to GPLv3
    - Fixed seismic scanner recipe being available from the start of the game
    - Fixed transport science recipe not allowing productivity
Version: 1.3.2
Date: 3 March 2023
    - Rails are now half as expensive (so they are now the same as vanilla cost)
    - Transport science recipe now gives 2 science packs instead of 3, and takes 12s instead of 15s
    - Fixed lava pools getting destroyed by splash damage attacks
    - Fixed crash on load with Companion Drones
    - Fixed crash with Exotic Industries Containers
Version: 1.3.1
Date: 3 March 2023
    - Map generation now generates larger islands
    - Decreased default enemy difficulty and time evolution factor
    - Increased resource frequency, decreased resource size
    - Doubled starting resource count
Version: 1.3.0
Date: 2 March 2023
    - Added seismic scanner for scanning connected landmasses at a longer range than radar
    - Added battery pack for storing electricity more densely
    - Decreased radar range from 45x45 to 35x35
    - Reduced wood cost of landfill from 2 to 1
    - Rebalanced battery capacity and charging speeds 
    - Fixed landfill not being minable
Version: 1.2.0
Date: 1 March 2023
    - Added charged battery transportation
      - Battery items can be charged at charging stations
      - Electricity from charged batteries can be released at discharging stations
      - Charged batteries can be loaded into containers
      - Charging and discharging stations share the same graphics for now
    - Reduced stack size of lead, titanium, and uranium ores from 25 to 15
    - Removed floating electric pole
    - Big electric pole and substation recipes now use less steel and more lead
    - Boat travels slightly faster
Version: 1.1.0
Date: 28 February 2023
    - Added slag as a byproduct of titansteel smelting in lava pools
    - Tweaked titansteel smelting/cooling balance
    - Oil rigs now have a larger electricity supply area around them
Version: 1.0.1
Date: 27 February 2023
    - Fixed gun turrets requiring lead
Version: 1.0.0
Date: 25 February 2023
    - Initial release