Freight Forwarding


A small overhaul with a focus on long-distance logistics variety. Transport containerized items across land and sea using trains and ships! First, venture to the edge of your starting island using trains to find lead, then set sail for offshore oil using tanker ships, dredge metallic nodules from the seabed, and recover titanium from other islands. Finally you'll be transporting materials to faraway lava pools to smelt titansteel, an essential ingredient in rocket parts.

Overhaul
4 months ago
1.1
13.1K
Logistics Trains Environment Manufacturing

b [Fixed-1.6.3] Crash report startup

1 year, 7 months ago

Hey, just wanted to try out the mod after someone on reddit wrote a glowing review and it sounds like a ton of fun but ran into the mod crashing for reasons that are beyond me. Mainly because I have zero understanding of programming, sorry about that.

This is the log the game gave me when it crashed, is that of any help and does someone have an idea how to fix it?

3.732 Loading mod FreightForwarding 1.6.0 (data-final-fixes.lua)
3.747 Script @FreightForwarding/data-final-fixes.lua:9: FF platform_layer assigned to layer-24
3.942 Error ModManager.cpp:1608: Failed to load mod "FreightForwarding": ...patibility/beautiful-bridge-railway/data-final-fixes.lua:7: attempt to perform arithmetic on field '?' (a nil value)
stack traceback:
...patibility/beautiful-bridge-railway/data-final-fixes.lua:7: in function 'multiply_ingredients'
...patibility/beautiful-bridge-railway/data-final-fixes.lua:23: in function 'multiply_recipe_ingredients'
...patibility/beautiful-bridge-railway/data-final-fixes.lua:30: in main chunk
[C]: in function 'require'
FreightForwarding/data-final-fixes.lua:47: in main chunk
3.944 Loading mod core 0.0.0 (data.lua)
4.096 Checksum for core: 1576756157
4.167 Error ModManager.cpp:1608: Error in assignID: recipe-category with name 'crafting' does not exist.

1 year, 7 months ago

Thanks for the report - it is definitely something I can and will fix, but in the meantime, you can try removing other mods until it works. Some mod is modifying the recipe of a bridge from Beautiful Bridge Railway mod, in a valid, but unexpected format.

1 year, 7 months ago

Thank you for the advice!
I'm feeling a little silly since it turns out I already had turned off a bunch of mods before starting but somehow missed angels refining and processing.
Without those it works perfectly as far as I can see.

Going to have some fun come weekend. Good week to you as well(and maybe that it is an easy fix eventually. I'm unbothered to play without those mods most of the time :D, but options are always cool)

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