[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Industrial Revolution heavily affects the tech tree so this actually should be kinda expected, but thought I'd give you a heads-up. The mod page has an FAQ to make mods compatible with their system, but I don't know how extensive your edits would need to be to make compatible.
I played and looked at the IR mod for 30 minutes for the first time, and I realized that there are dependencies on the initial resources. For first time this is copper and tin, and most recipes at the beginning of the game use iron.
There are also such concepts as - Era. What technology research will depend on.
But I have not looked into the mod code yet, I do not have time.
Or at least change the science for iron based items to after iron age which'll make them take way longer to get.
But in a way it makes sense the first greenhouse according to Wikipedia was invented in the 1800s. Before that they used the wooden ones like in your mod.
So it'll be wooden fenced farms and burner composters until iron age or greater. I'll take a look and see what's going on soon myself; if there's anything I can help with.
if u can make ur mod detect if IR is instaled, can u not automaticaly change some recipes to use tin instead of iron when both mods are instaled? i mean, dont u just have to add 1 extra line of code saying if IR is instaled use tin instead of iron for the recipes?