[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
Version: 1.8.151 (2.0 beta) Date: 15.04.2021 Fixes: - Compatibility hot fix for Factorio 1.1.0+ - Compatibility with Krastorio2's "fertilizer"
Version: 1.8.149 (2.0 beta) Date: 16.10.2020 Features: - Fish scripting redone by jonkeda on https://github.com/Oceanel51/FoodIndustry/pull/42 - Changed fish and cattle recipe icons Balances: - Balanced simple-capsule-pure-water - Balanced four simple-food-xxx-capsules - Balanced some fish foods Fixes: - Fixed cattles - Fixed and improved few locales
Version: 1.8.146 (2.0 beta) Date: 25.09.2020 Features: - Added second cooked-fish-meat recipe - Added straw-briquettes - Added compressed-straw-disassemble recipe (this will allow the straw to be stored in bales for later use) - Changed some recipe icons Balances: - Balanced bread and corn-bread Fixes: - Fixed and improved few locales
Version: 1.8.143 (2.0 beta) Date: 10.09.2020 Features: - Changed fish-salad icon and recipe Balances: - Balanced wheat - Balanced bread and corn-bread - Balanced basic-salad and fish-salad Fixes: - Fixed and improved few locales
Version: 1.8.141 (2.0 beta) Date: 02.09.2020 Features: - Added apple-peeled and orange-peeled foods (this will prevent you from clogging up Player inventory with seeds and raw-straw). - Something changed in the mod code, see the github for details (WIP) Balances: - Reduced and balanced apples and oranges food values. Fixes: - Fixed apple and orange subgroup orders - Fixed character modifiers when: Given value has to be larger than or equal to: -1 (WIP)
Version: 1.8.139 (2.0 beta) Date: 29.06.2020 Features: - Added use sound for simple-capsule-pure-water. - Changed fi-tech-eatout-button technology prerequisites - Changed compost icon - Work on functions and gui view of early game "eat-drink-equipment" (WIP). Balances: - Reduced simple and basic capsules stack sizes by half Fixes: - Fixed wild tree entity pictures.layers - Fixed adult trees corpse - Hot fixed crash when use button equipment and "Calculate for player" option are disabled - Hot fixed crash when used deconstruction planner on a tree
Version: 1.8.136 (2.0 beta) Date: 25.06.2020 Features: - Added early game food items: whole-wheat-cookie - Added early game food recipes: whole-wheat-cookie, cooked-biter-meat-early - Changed early game "Eat/Drink" buttons to "eat-drink-equipment", adds buttons on gui, which allow to eat one random food/drink from Player inventory (WIP). - Added early small simple-capsule-pure-water, capacity 20, alternative to flask and water bottles that is used without remnant. Balances: - Balanced some food Fixes: - Fixed and improved few locales - Fixed food values - Fixed "to-substances-2" recipe generation code - Fixed x64 icons for fish recipes - Improved figui functions
Version: 1.8.128 (2.0 beta) Date: 15.06.2020 Features: - Added few "to-substances-1" recipes - New x64 icons for items and recipes - Changed x64 icons for fishes - Added corn-dough and wheat-dough food items, so that food from flour does not require pure-water in the future - Added apple and orange eating sounds - Added stdlib mod dependency: https://mods.factorio.com/mod/stdlib Balances: - Balanced trees recipes - Balanced "tomato-seeds" recipe - Decreased and fixed food-1-capsule fullness - Balanced cattles Fixes: - Hot fix cattles production (!) Attention: need rebuild all "cattle-spawner" and "cattle-grabber" for its working! - Fixed many locales - Fixed "to-substances-1" recipes - Fixed changelog again, not showing ingame
Version: 1.8.121 (2.0 beta) Date: 06.06.2020 Fixes: - Fix young and adult tree locale - Hot fix on_built filters for entity-ghost
Version: 1.8.118 (2.0 beta) Date: 05.06.2020 Features: - Changed some fullnes state icons Fixes: - Fixed young tree locale - Hot fix on_built filters
Version: 1.8.115 (2.0 beta) Date: 04.06.2020 Features: - New recipe pure-water-boiled - New technology meat-grind-processing - New plant - wheat - New eating sounds - Added new locales - New x64 icons for items, recipes and technology - Added "trees-gardener" - counter of landed plants/trees fos statistic and achivements - Added basic growing system for plants/trees: seed -> seedling -> sapling -> young -> adult - Added icons to fullnes state Balances: - Balances for fish recipes - Balances for food - Balances for trees growing time Fixes: - Refactored overeating state - Compatibility hot fix for Factorio 0.18.27 - Reorganized some lua files requirements - Deleted old unused migration files - Added event entity filter for plants/trees placement
Version: 1.8.105 (2.0 beta) Date: 14.04.2020 Features: - New fish generator code by iida-hayato - Added label of effects values to GUI (not finished) - Changed some decorations in EN locale (not finished) - Added some food locales - New pure-water and soy-milk icons Balances: - Balances for fruit trees - Balances for all fish Fixes: - Refactored and fixed effects code - Refactored nutrients bonus - Initial compatibility for "IndustrialRevolution" mod does not work again! - Compatibility hot fix for Space Exploration mods, when there is no player character in game. - Fixed food-picker (not finished) - Fixed recipes for growing trees - Fix GUI when no character mode
Version: 1.8.89 (2.0 beta) Date: 15.09.2019 Fixes: - Initial compatibility for "IndustrialRevolution" mod by Villfuk02
Version: 1.8.87 (2.0 beta) Date: 30.08.2019 Features: - Added some cattle and fish locales Balances: - Change cattle-spawner do not reduce pollution - Provisional balancing resources for cattle and cattle fence Fixes: - Some critical fixes for multiplayer (thanks to github.com/iida-hayato)
Version: 1.8.81 (2.0 beta) Date: 27.08.2019 Fixes: - Compatibility fix for multiplayer by github.com/iida-hayato - Compatibility fix for "Space Exploration" mod (thanks to github.com/iida-hayato)
Version: 1.8.70 (2.0 beta) Date: 04.05.2019 Balances: - Added 22 wood when "fi-basic-farmland" is mined - Balanced and updated some food values Fixes: - Compatibility fix for character name changes in 0.17.35
Version: 1.8.68 (2.0 beta) Date: 19.04.2019 Features: - Added and changed some eat sounds - Changed sounds for burner-cooker and electric-cooker - Added Fat sprites and description to GUI - Added food and drink fill levels sprites to GUI - Remaded GUI - Added technology "nutrient-extraction-2" with its recipes. Balances: - Changed reduction ratio for substance "F" from 1 to 0.8, rest "VMC" is 1. - Balanced and updated some food values - Remaded and balanced fishing technologies. - Balanced trees: health, minable and recipes results Fixes: - More than 180% you can not Overeat! - Changed "off_when_no_fluid_recipe = true" for burner-cooker and electric-cooker - Added allow_decomposition to "crystal" recipe - Changed "emissions" to "emissions_per_minute" for some entities - Impruved apple and orange tree sprites, changed trees mining_time
Version: 1.8.60 (2.0 beta preview) Date: 26.03.2019 Features: - Added orange-juice - Added thumbnail.png (for beta) Balances: - Changed Basic capsules recipes and category Fixes: - Added incompatible dependency for omnimatter_fluid to info.json - Small fixes
Version: 1.8.59 (2.0 beta preview) Date: 25.03.2019 Fixes: - Maded compatible with Factorio 0.17.12 - attribute "pollution_absorbtion..." changed to "pollution_absorption..." - Fixed errors when Player respawns https://mods.factorio.com/mod/FoodIndustry/discussion/5c8cb1ffdca4f4000d7c98b2 - Fixed changelog, not showing ingame Balances: - Changed recipe categories for some food pills - Increased crafting time for food pills recipes - Changed recipe categories for some Nutrients capsules
Version: 1.8.58 (2.0 beta preview) Date: 14.03.2019 Features: - Restructured mod, I would call this version 2.0, but it is still under development. - Remaked Fullness system: now it's like a stomach in the human body, You put the food and its digestion takes place in turns. - Added new type of capsule: "digestion" - Added "Overeating" and "Fat" effect. - Added "Drinks" consumption system and some basic fluids - "pure-water" with: - - flask-pure-water, - - plastic-bottle-pure-water. - Added "Thirst" effect. This is not exactly the thirst we know ;) - Implemented bonus effects values to add and remove from game modifiers instead of overwriting. - Added Energy usage when Player is: - - crafting (factor=1.5 + 0.02 for each item in the craft queue); - Added other many things: items, recipes, trees and resource. - Remaded some plants, foods sprites and icons. Fixes: - Improved and rerendered sprites for: fi-mashines-propeller1, fi-mashines-propeller2, fi-mashines-propeller3. - Corrected food values in localization files - Supplemented en, ru localization files. Balances: - Reduced basic Energy consumption for -10%. - Increased results for crop raw recipes four times, that helps on early game. - Decreased all food values of Energy, Drinks, Substances about 20%-30%. - Balanced many recipes and food values.
Version: 0.16.31 Date: 22.12.2018 Features: - Added new item: fi-fluid-tank, storage for food fluids. - Added new technology: fi-tech-more-energy (5 tiers) with some item bonuses. Basicaly adds 100 Energy for Player character, then research up to 500. - Added Energy usage when Player is: - - mining (factor=1.2, increase when equiped mining-tool); - - driving (factor=0.4, always constant); - - picking (factor=1.4, increase when equiped armor and its durability, also equipment in grid); - - repairing (factor=1.6, increase when equiped armor and its durability, also equipment in grid). - Added new sprite for fi-table-logo-lamp light effect - Added localization keys for some GUI labels. If UI looks somehow wrong, can use the command: /c game.player.gui.left.frame.destroy() - Added localization keys for some print messages. - Added sound effect when use food-capsules Balances: - Changed when Player is created/joined, in his inventory additionally insert: crafting-capsule=2, speed-capsule=2, mining-capsule=2. That helps on early game. - Changed recipe burner-cooker: results = 1 (old value 2). Fixes: - Changed to get the recipe fi-table-logo-lamp need to research "optics" technology - Improved and rerendered sprites for fi-table-logo-lamp and fi-table-logo - Mirrored capsules icon for best view expirience - Improved icon for fi-incubator - Improved icon for food-science-pack - Changed some technology icons - Added more yellow to corn-seeds sprite - Added more springgreen to lettuce item sprite - Fixed some bugs
Version: 0.16.30 Date: 05.11.2018 Features: - Added new graphics for entity: fi-incubator - Added glow for fi-incubator - Added new sprite fi-mashines-propeller2 (for fi-incubator) - Added new sprite fi-mashines-propeller3 (for fi-electric-composter) Fixes: - Changed scale of fi-mashines-propeller1 - Fixed bugs
Version: 0.16.29 Date: 26.10.2018 Features: - New FI logo (discussions and suggestions are welcome in https://mods.factorio.com/mod/FoodIndustry/discussion or in https://github.com/Oceanel51/Food-Industry/issues) - Added new graphics for entity: fi-electric-composter, fi-greenhouse, fi-big-greenhouse, fi-incubator (prototype) - Added simple animation to fi-basic-farmland - Added new item: - - FI Logo Table (fi-logo-table), just decor - - FI Logo Lamp (fi-logo-table-lamp), decor and light, support vanila colors - Added fi-table-wood1 of "FI logo" on fi-composter and fi-basic-farmland - Added smoke and stone-furnace-fire animations for burner-cooker - Added electric-furnace-heater scale 0.7 and light glowing for electric-cooker - Added emissions: fi-greenhouse -6PU, fi-big-greenhouse -14PU, fi-incubator -20PU Balances: - Ballanced drain energy for farms Fixes: - Compressed all graphics (17,0 > 3,57 Mb) via https://forums.factorio.com/viewtopic.php?f=70&t=30591#p250171 - Changed technology name electric-composter to electric-composting - Fixed some bugs - Added changelog into mod directory
Version: 0.16.28 Date: 04.10.2018 Features: - Added compost as fuel to fi-basic-farmland Fixes: - Fixed names: fi-basic-farmland, fi-greenhouse, fi-big-greenhouse, fi-incubator - More green
Version: 0.16.27 Date: 20.06.2018 Changes: - Added RU localisation by Oceanello - Decreased power consumption for greenhouses
Version: 0.16.26 Date: 16.06.2018 Changes: - Fixed compatability with angel's bio industries composter
Version: 0.16.25 Date: 15.06.2018 Changes: - Fixed some bugs
Version: 0.16.24 Date: 11.06.2018 Changes: - Fixed some bugs - Made canola oil cheaper
Version: 0.16.23 Date: 10.06.2018 Changes: - Food consumption balancing -> 2.5x less when standing and running, 1.47x more when running with full power armor mk2 - Added settings for armor and slot energy increase - Changed durability of light armor from 1000 to 2000
Version: 0.16.22 Date: 10.06.2018 Changes: - Removed slowness and suicide capsules - More bugfixing
Version: 0.16.21 Date: 10.06.2018 Changes: - More bugfixing (I hope)
Version: 0.16.20 Date: 10.06.2018 Changes: - Now compatible with alien-biomes-hr-terrain
Version: 0.16.19 Date: 10.06.2018 Changes: - Fixed some multiplayer bugs - Rebalanced capsules
Version: 0.16.18 Date: 09.06.2018 Changes: - Tons of small fixes - Now it's possible to refuel basic farms with landfill - Added 10 effect capsules - Redone GUI
Version: 0.16.17 Date: 08.06.2018 Changes: - Removad productivity from plant growing to prevent inconsistencies
Version: 0.16.16 Date: 07.06.2018 Changes: - Changed farm/greenhouse/incubator entity type from furnace to assembliong-machine to fix a lot issues - Nerfed fertilizer oil cracking
Version: 0.16.15 Date: 07.06.2018 Changes: - Fixed burgers and food capsules not being craftable
Version: 0.16.14 Date: 07.06.2018 Changes: - Fixed Omniwood replacing wild plant drops with omniwood
Version: 0.16.13 Date: 07.06.2018 Changes: - Redone plant generation so it no longer depends on biome and should be more reliable - Fixed world generation settings
Version: 0.16.12 Date: 03.06.2018 Changes: - ~ Added new item: Rapeseed! ~ - Few achievement tweaks and added 2 more
Version: 0.16.11 Date: 02.06.2018 Changes: - Fixed some potential compatability issues - Changed infinite research cycle count formula
Version: 0.16.10 Date: 01.06.2018 Changes: - Fixed food energy efficiency research - Rebalanced food energy efficiency research
Version: 0.16.9 Date: 01.06.2018 Changes: - Fixed a bug that computing the energy usage crashed the game when in multiplayer
Version: 0.16.8 Date: 31.05.2018 Changes: - Fixed the bug
Version: 0.16.7 Date: 31.05.2018 Changes: - Redone energy and fullness calculation - Added increased food consumption when running - Contains a bug which makes the game unplayable
Version: 0.16.6 Date: 31.05.2018 Changes: - Fixed some issues in lang file - Fixed a bug causing the GUI values to be rendered for the wrong player in multiplayer
Version: 0.16.5 Date: 29.05.2018 Changes: - Fixed a bug, which caused productivity modules to be unusable for oil refining and sulfuric acid - Added wild plant generation settings when creating a new world - Wild plants are now visible on map - Balancing
Version: 0.16.4 Date: 28.05.2018 Changes: - Added experimental biter flesh removal
Version: 0.16.3 Date: 27.05.2018 Changes: - Minor food balancing - Fixed crafting recipe for food science pack
Version: 0.16.2 Date: 27.05.2018 Changes: - Some fixes
Version: 0.16.1 Date: 27.05.2018 Changes: - reworked biter meat drops - GUI is on deault at the top - added fish back into world, but made them not edible
Version: 0.16.0 Date: 26.05.2018 Changes: - initial upload