[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
Version: 1.8.151 (2.0 beta)
Date: 15.04.2021
Fixes:
- Compatibility hot fix for Factorio 1.1.0+
- Compatibility with Krastorio2's "fertilizer"
Version: 1.8.149 (2.0 beta)
Date: 16.10.2020
Features:
- Fish scripting redone by jonkeda on https://github.com/Oceanel51/FoodIndustry/pull/42
- Changed fish and cattle recipe icons
Balances:
- Balanced simple-capsule-pure-water
- Balanced four simple-food-xxx-capsules
- Balanced some fish foods
Fixes:
- Fixed cattles
- Fixed and improved few locales
Version: 1.8.146 (2.0 beta)
Date: 25.09.2020
Features:
- Added second cooked-fish-meat recipe
- Added straw-briquettes
- Added compressed-straw-disassemble recipe (this will allow the straw to be stored in bales for later use)
- Changed some recipe icons
Balances:
- Balanced bread and corn-bread
Fixes:
- Fixed and improved few locales
Version: 1.8.143 (2.0 beta)
Date: 10.09.2020
Features:
- Changed fish-salad icon and recipe
Balances:
- Balanced wheat
- Balanced bread and corn-bread
- Balanced basic-salad and fish-salad
Fixes:
- Fixed and improved few locales
Version: 1.8.141 (2.0 beta)
Date: 02.09.2020
Features:
- Added apple-peeled and orange-peeled foods (this will prevent you from clogging up Player inventory with seeds and raw-straw).
- Something changed in the mod code, see the github for details (WIP)
Balances:
- Reduced and balanced apples and oranges food values.
Fixes:
- Fixed apple and orange subgroup orders
- Fixed character modifiers when: Given value has to be larger than or equal to: -1 (WIP)
Version: 1.8.139 (2.0 beta)
Date: 29.06.2020
Features:
- Added use sound for simple-capsule-pure-water.
- Changed fi-tech-eatout-button technology prerequisites
- Changed compost icon
- Work on functions and gui view of early game "eat-drink-equipment" (WIP).
Balances:
- Reduced simple and basic capsules stack sizes by half
Fixes:
- Fixed wild tree entity pictures.layers
- Fixed adult trees corpse
- Hot fixed crash when use button equipment and "Calculate for player" option are disabled
- Hot fixed crash when used deconstruction planner on a tree
Version: 1.8.136 (2.0 beta)
Date: 25.06.2020
Features:
- Added early game food items: whole-wheat-cookie
- Added early game food recipes: whole-wheat-cookie, cooked-biter-meat-early
- Changed early game "Eat/Drink" buttons to "eat-drink-equipment", adds buttons on gui, which allow to eat one random food/drink from Player inventory (WIP).
- Added early small simple-capsule-pure-water, capacity 20, alternative to flask and water bottles that is used without remnant.
Balances:
- Balanced some food
Fixes:
- Fixed and improved few locales
- Fixed food values
- Fixed "to-substances-2" recipe generation code
- Fixed x64 icons for fish recipes
- Improved figui functions
Version: 1.8.128 (2.0 beta)
Date: 15.06.2020
Features:
- Added few "to-substances-1" recipes
- New x64 icons for items and recipes
- Changed x64 icons for fishes
- Added corn-dough and wheat-dough food items, so that food from flour does not require pure-water in the future
- Added apple and orange eating sounds
- Added stdlib mod dependency: https://mods.factorio.com/mod/stdlib
Balances:
- Balanced trees recipes
- Balanced "tomato-seeds" recipe
- Decreased and fixed food-1-capsule fullness
- Balanced cattles
Fixes:
- Hot fix cattles production (!) Attention: need rebuild all "cattle-spawner" and "cattle-grabber" for its working!
- Fixed many locales
- Fixed "to-substances-1" recipes
- Fixed changelog again, not showing ingame
Version: 1.8.121 (2.0 beta)
Date: 06.06.2020
Fixes:
- Fix young and adult tree locale
- Hot fix on_built filters for entity-ghost
Version: 1.8.118 (2.0 beta)
Date: 05.06.2020
Features:
- Changed some fullnes state icons
Fixes:
- Fixed young tree locale
- Hot fix on_built filters
Version: 1.8.115 (2.0 beta)
Date: 04.06.2020
Features:
- New recipe pure-water-boiled
- New technology meat-grind-processing
- New plant - wheat
- New eating sounds
- Added new locales
- New x64 icons for items, recipes and technology
- Added "trees-gardener" - counter of landed plants/trees fos statistic and achivements
- Added basic growing system for plants/trees: seed -> seedling -> sapling -> young -> adult
- Added icons to fullnes state
Balances:
- Balances for fish recipes
- Balances for food
- Balances for trees growing time
Fixes:
- Refactored overeating state
- Compatibility hot fix for Factorio 0.18.27
- Reorganized some lua files requirements
- Deleted old unused migration files
- Added event entity filter for plants/trees placement
Version: 1.8.105 (2.0 beta)
Date: 14.04.2020
Features:
- New fish generator code by iida-hayato
- Added label of effects values to GUI (not finished)
- Changed some decorations in EN locale (not finished)
- Added some food locales
- New pure-water and soy-milk icons
Balances:
- Balances for fruit trees
- Balances for all fish
Fixes:
- Refactored and fixed effects code
- Refactored nutrients bonus
- Initial compatibility for "IndustrialRevolution" mod does not work again!
- Compatibility hot fix for Space Exploration mods, when there is no player character in game.
- Fixed food-picker (not finished)
- Fixed recipes for growing trees
- Fix GUI when no character mode
Version: 1.8.89 (2.0 beta)
Date: 15.09.2019
Fixes:
- Initial compatibility for "IndustrialRevolution" mod by Villfuk02
Version: 1.8.87 (2.0 beta)
Date: 30.08.2019
Features:
- Added some cattle and fish locales
Balances:
- Change cattle-spawner do not reduce pollution
- Provisional balancing resources for cattle and cattle fence
Fixes:
- Some critical fixes for multiplayer (thanks to github.com/iida-hayato)
Version: 1.8.81 (2.0 beta)
Date: 27.08.2019
Fixes:
- Compatibility fix for multiplayer by github.com/iida-hayato
- Compatibility fix for "Space Exploration" mod (thanks to github.com/iida-hayato)
Version: 1.8.70 (2.0 beta)
Date: 04.05.2019
Balances:
- Added 22 wood when "fi-basic-farmland" is mined
- Balanced and updated some food values
Fixes:
- Compatibility fix for character name changes in 0.17.35
Version: 1.8.68 (2.0 beta)
Date: 19.04.2019
Features:
- Added and changed some eat sounds
- Changed sounds for burner-cooker and electric-cooker
- Added Fat sprites and description to GUI
- Added food and drink fill levels sprites to GUI
- Remaded GUI
- Added technology "nutrient-extraction-2" with its recipes.
Balances:
- Changed reduction ratio for substance "F" from 1 to 0.8, rest "VMC" is 1.
- Balanced and updated some food values
- Remaded and balanced fishing technologies.
- Balanced trees: health, minable and recipes results
Fixes:
- More than 180% you can not Overeat!
- Changed "off_when_no_fluid_recipe = true" for burner-cooker and electric-cooker
- Added allow_decomposition to "crystal" recipe
- Changed "emissions" to "emissions_per_minute" for some entities
- Impruved apple and orange tree sprites, changed trees mining_time
Version: 1.8.60 (2.0 beta preview)
Date: 26.03.2019
Features:
- Added orange-juice
- Added thumbnail.png (for beta)
Balances:
- Changed Basic capsules recipes and category
Fixes:
- Added incompatible dependency for omnimatter_fluid to info.json
- Small fixes
Version: 1.8.59 (2.0 beta preview)
Date: 25.03.2019
Fixes:
- Maded compatible with Factorio 0.17.12 - attribute "pollution_absorbtion..." changed to "pollution_absorption..."
- Fixed errors when Player respawns https://mods.factorio.com/mod/FoodIndustry/discussion/5c8cb1ffdca4f4000d7c98b2
- Fixed changelog, not showing ingame
Balances:
- Changed recipe categories for some food pills
- Increased crafting time for food pills recipes
- Changed recipe categories for some Nutrients capsules
Version: 1.8.58 (2.0 beta preview)
Date: 14.03.2019
Features:
- Restructured mod, I would call this version 2.0, but it is still under development.
- Remaked Fullness system: now it's like a stomach in the human body, You put the food and its digestion takes place in turns.
- Added new type of capsule: "digestion"
- Added "Overeating" and "Fat" effect.
- Added "Drinks" consumption system and some basic fluids - "pure-water" with:
- - flask-pure-water,
- - plastic-bottle-pure-water.
- Added "Thirst" effect. This is not exactly the thirst we know ;)
- Implemented bonus effects values to add and remove from game modifiers instead of overwriting.
- Added Energy usage when Player is:
- - crafting (factor=1.5 + 0.02 for each item in the craft queue);
- Added other many things: items, recipes, trees and resource.
- Remaded some plants, foods sprites and icons.
Fixes:
- Improved and rerendered sprites for: fi-mashines-propeller1, fi-mashines-propeller2, fi-mashines-propeller3.
- Corrected food values in localization files
- Supplemented en, ru localization files.
Balances:
- Reduced basic Energy consumption for -10%.
- Increased results for crop raw recipes four times, that helps on early game.
- Decreased all food values of Energy, Drinks, Substances about 20%-30%.
- Balanced many recipes and food values.
Version: 0.16.31
Date: 22.12.2018
Features:
- Added new item: fi-fluid-tank, storage for food fluids.
- Added new technology: fi-tech-more-energy (5 tiers) with some item bonuses. Basicaly adds 100 Energy for Player character, then research up to 500.
- Added Energy usage when Player is:
- - mining (factor=1.2, increase when equiped mining-tool);
- - driving (factor=0.4, always constant);
- - picking (factor=1.4, increase when equiped armor and its durability, also equipment in grid);
- - repairing (factor=1.6, increase when equiped armor and its durability, also equipment in grid).
- Added new sprite for fi-table-logo-lamp light effect
- Added localization keys for some GUI labels. If UI looks somehow wrong, can use the command: /c game.player.gui.left.frame.destroy()
- Added localization keys for some print messages.
- Added sound effect when use food-capsules
Balances:
- Changed when Player is created/joined, in his inventory additionally insert: crafting-capsule=2, speed-capsule=2, mining-capsule=2. That helps on early game.
- Changed recipe burner-cooker: results = 1 (old value 2).
Fixes:
- Changed to get the recipe fi-table-logo-lamp need to research "optics" technology
- Improved and rerendered sprites for fi-table-logo-lamp and fi-table-logo
- Mirrored capsules icon for best view expirience
- Improved icon for fi-incubator
- Improved icon for food-science-pack
- Changed some technology icons
- Added more yellow to corn-seeds sprite
- Added more springgreen to lettuce item sprite
- Fixed some bugs
Version: 0.16.30
Date: 05.11.2018
Features:
- Added new graphics for entity: fi-incubator
- Added glow for fi-incubator
- Added new sprite fi-mashines-propeller2 (for fi-incubator)
- Added new sprite fi-mashines-propeller3 (for fi-electric-composter)
Fixes:
- Changed scale of fi-mashines-propeller1
- Fixed bugs
Version: 0.16.29
Date: 26.10.2018
Features:
- New FI logo (discussions and suggestions are welcome in https://mods.factorio.com/mod/FoodIndustry/discussion or in https://github.com/Oceanel51/Food-Industry/issues)
- Added new graphics for entity: fi-electric-composter, fi-greenhouse, fi-big-greenhouse, fi-incubator (prototype)
- Added simple animation to fi-basic-farmland
- Added new item:
- - FI Logo Table (fi-logo-table), just decor
- - FI Logo Lamp (fi-logo-table-lamp), decor and light, support vanila colors
- Added fi-table-wood1 of "FI logo" on fi-composter and fi-basic-farmland
- Added smoke and stone-furnace-fire animations for burner-cooker
- Added electric-furnace-heater scale 0.7 and light glowing for electric-cooker
- Added emissions: fi-greenhouse -6PU, fi-big-greenhouse -14PU, fi-incubator -20PU
Balances:
- Ballanced drain energy for farms
Fixes:
- Compressed all graphics (17,0 > 3,57 Mb) via https://forums.factorio.com/viewtopic.php?f=70&t=30591#p250171
- Changed technology name electric-composter to electric-composting
- Fixed some bugs
- Added changelog into mod directory
Version: 0.16.28
Date: 04.10.2018
Features:
- Added compost as fuel to fi-basic-farmland
Fixes:
- Fixed names: fi-basic-farmland, fi-greenhouse, fi-big-greenhouse, fi-incubator
- More green
Version: 0.16.27
Date: 20.06.2018
Changes:
- Added RU localisation by Oceanello
- Decreased power consumption for greenhouses
Version: 0.16.26
Date: 16.06.2018
Changes:
- Fixed compatability with angel's bio industries composter
Version: 0.16.25
Date: 15.06.2018
Changes:
- Fixed some bugs
Version: 0.16.24
Date: 11.06.2018
Changes:
- Fixed some bugs
- Made canola oil cheaper
Version: 0.16.23
Date: 10.06.2018
Changes:
- Food consumption balancing -> 2.5x less when standing and running, 1.47x more when running with full power armor mk2
- Added settings for armor and slot energy increase
- Changed durability of light armor from 1000 to 2000
Version: 0.16.22
Date: 10.06.2018
Changes:
- Removed slowness and suicide capsules
- More bugfixing
Version: 0.16.21
Date: 10.06.2018
Changes:
- More bugfixing (I hope)
Version: 0.16.20
Date: 10.06.2018
Changes:
- Now compatible with alien-biomes-hr-terrain
Version: 0.16.19
Date: 10.06.2018
Changes:
- Fixed some multiplayer bugs
- Rebalanced capsules
Version: 0.16.18
Date: 09.06.2018
Changes:
- Tons of small fixes
- Now it's possible to refuel basic farms with landfill
- Added 10 effect capsules
- Redone GUI
Version: 0.16.17
Date: 08.06.2018
Changes:
- Removad productivity from plant growing to prevent inconsistencies
Version: 0.16.16
Date: 07.06.2018
Changes:
- Changed farm/greenhouse/incubator entity type from furnace to assembliong-machine to fix a lot issues
- Nerfed fertilizer oil cracking
Version: 0.16.15
Date: 07.06.2018
Changes:
- Fixed burgers and food capsules not being craftable
Version: 0.16.14
Date: 07.06.2018
Changes:
- Fixed Omniwood replacing wild plant drops with omniwood
Version: 0.16.13
Date: 07.06.2018
Changes:
- Redone plant generation so it no longer depends on biome and should be more reliable
- Fixed world generation settings
Version: 0.16.12
Date: 03.06.2018
Changes:
- ~ Added new item: Rapeseed! ~
- Few achievement tweaks and added 2 more
Version: 0.16.11
Date: 02.06.2018
Changes:
- Fixed some potential compatability issues
- Changed infinite research cycle count formula
Version: 0.16.10
Date: 01.06.2018
Changes:
- Fixed food energy efficiency research
- Rebalanced food energy efficiency research
Version: 0.16.9
Date: 01.06.2018
Changes:
- Fixed a bug that computing the energy usage crashed the game when in multiplayer
Version: 0.16.8
Date: 31.05.2018
Changes:
- Fixed the bug
Version: 0.16.7
Date: 31.05.2018
Changes:
- Redone energy and fullness calculation
- Added increased food consumption when running
- Contains a bug which makes the game unplayable
Version: 0.16.6
Date: 31.05.2018
Changes:
- Fixed some issues in lang file
- Fixed a bug causing the GUI values to be rendered for the wrong player in multiplayer
Version: 0.16.5
Date: 29.05.2018
Changes:
- Fixed a bug, which caused productivity modules to be unusable for oil refining and sulfuric acid
- Added wild plant generation settings when creating a new world
- Wild plants are now visible on map
- Balancing
Version: 0.16.4
Date: 28.05.2018
Changes:
- Added experimental biter flesh removal
Version: 0.16.3
Date: 27.05.2018
Changes:
- Minor food balancing
- Fixed crafting recipe for food science pack
Version: 0.16.2
Date: 27.05.2018
Changes:
- Some fixes
Version: 0.16.1
Date: 27.05.2018
Changes:
- reworked biter meat drops
- GUI is on deault at the top
- added fish back into world, but made them not edible
Version: 0.16.0
Date: 26.05.2018
Changes:
- initial upload