First, i had an issue with labs getting the food science pack as input twice which causes the game to fail loading, so i added a check if it's already in there before adding the science pack in changes.lua:
-- add new type of science-pack to labs
for i,p in pairs(data.raw.lab) do
insert = true
for j,k in pairs(p.inputs) do
if k == "food-science-pack" then
insert = false
end
end
if insert then
table.insert(p.inputs, "food-science-pack")
end
end
Also, there's a typo for the Cargo Shops mod. In the info.json it says "Cargo Ships", but the name of the mod is "cargo-ships", so it didn't find the mod even though i had it installed.