Yeah, I did notice that since, once I sat down to read the fluid container template API. That's really odd, though, because it causes underground pipes to behave like pipeline overpasses. I've made a local tweak to the mod, placing the pipe below ground.
The pipe is actually elevated by 2, as its height is hooked to the general multiplier. Setting it to negative that causes the underground pipe to behave like a sink - like the deeper section of pipe that it is. It changes how the system works, requiring non-return valves AFTER a pipe-to-ground section but it seems a bit more intuitive to me that way.
Vanilla fluid containers are all strangely designed, though. Vanilla underground pipes have a level of 0 and a height of 1 - identical to above-ground pipes. They exhibit no special behaviour, even though they probably should. Vanilla fluid tanks all have a height of 1 and a base area equal to their total capacity. They behave like very short, flat discs, rather than the tall tank the graphics suggest. I can't quite piece together why any of that is the way it is.