Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
a month ago
0.17 - 2.0
36.3K
Combat Environment Mining Manufacturing Power

b [Fixed] Crash with Factorio 2.0.33

10 months ago
Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=24x28) is outside the actual sprite size (left_top=0x0, right_bottom=18x29).
See the log file for more information.: __base__/graphics/entity/beacon/beacon-reflection.png

Just this mod and Space Age enabled.

10 months ago

Same here

10 months ago

This is related to the fix made to the beacon reflection sprite in 2.0.33, it was still using the really old 'spinning antenna on a building' reflection, which is larger than the newly fixed 'spire in a pit' one. Changing the dimensions for the water reflection in tiberium-beacon-node.lua to match fixes it.

9 months ago

same here as well

water_reflection = {
pictures = {
filename = "base/graphics/entity/beacon/beacon-reflection.png",
priority = "extra-high",
--CHANGE HERE
width = 18,
height = 29,
shift = util.by_pixel(0, 55),
variation_count = 1,
scale = 5,
},
rotate = false,
orientation_to_variation = false
}

9 months ago

I feel like I'm either incredibly dense or I'm blind. I'm attempting to implement this fix with notepad ++ but it keeps reverting back to the original width and height. what am i doing wrong? or am I using the wrong thing?

9 months ago

Fixed in 2.0.11
No need to bother with Notepad++

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