Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
28 days ago
0.17 - 2.0
26.8K
Combat Environment Mining Manufacturing Power

b [Fixed] Crash with Factorio 2.0.33

4 months ago
Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=24x28) is outside the actual sprite size (left_top=0x0, right_bottom=18x29).
See the log file for more information.: __base__/graphics/entity/beacon/beacon-reflection.png

Just this mod and Space Age enabled.

4 months ago

Same here

4 months ago

This is related to the fix made to the beacon reflection sprite in 2.0.33, it was still using the really old 'spinning antenna on a building' reflection, which is larger than the newly fixed 'spire in a pit' one. Changing the dimensions for the water reflection in tiberium-beacon-node.lua to match fixes it.

3 months ago

same here as well

water_reflection = {
pictures = {
filename = "base/graphics/entity/beacon/beacon-reflection.png",
priority = "extra-high",
--CHANGE HERE
width = 18,
height = 29,
shift = util.by_pixel(0, 55),
variation_count = 1,
scale = 5,
},
rotate = false,
orientation_to_variation = false
}

3 months ago

I feel like I'm either incredibly dense or I'm blind. I'm attempting to implement this fix with notepad ++ but it keeps reverting back to the original width and height. what am i doing wrong? or am I using the wrong thing?

3 months ago

Fixed in 2.0.11
No need to bother with Notepad++

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