Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
a day ago
0.17 - 2.0
18.9K
Combat Environment Mining Manufacturing Power

b [Fixed] Bug whenever a Fluidic Powerpole gets eaten by tiberium

3 years ago

Whenever a powerpole gets eaten by tiberium (destroyed) the Tiberium mod throws an error. I know that has not particulary something to do with you and rather is some incompatibility from fluidic power but maybe a fix would be easier from your side. I also posted this on Fluidic Powers page.
Thank you very much for your mod i still like it very much!

The mod Factorio and Conquer: Tiberian Dawn (1.1.15) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Factorio-Tiberium::on_tick (ID 0)
The mod Fluidic Power (0.8.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event FluidicPower::on_entity_died (ID 4)
'entity': table expected, got nil
stack traceback:
[C]: in function 'die'
FluidicPower/scripts/fluidic-handle-poles.lua:132: in function 'on_entity_removed'
FluidicPower/control.lua:25: in function 'removal_event'
FluidicPower/control.lua:27: in function <FluidicPower/control.lua:27>
stack traceback:
[C]: in function 'damage'
Factorio-Tiberium/control.lua:909: in function 'safeDamage'
Factorio-Tiberium/control.lua:400: in function 'AddOre'
Factorio-Tiberium/control.lua:451: in function 'CheckPoint'
Factorio-Tiberium/control.lua:514: in function 'PlaceOre'
Factorio-Tiberium/control.lua:819: in function <Factorio-Tiberium/control.lua:804>

3 years ago

Yeah, this is their problem. They have some issue with how they handle their power poles dying.

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