Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
a day ago
0.17 - 2.0
18.9K
Combat Environment Mining Manufacturing Power

b [Fixed] In combination with some mods gives the error "must have the same collision mask"

3 years ago

In combination with some mods gives the error "must have the same collision mask"
Found an error when running your mod in combination with Squeak Through and 5Dim's mod - New Mining. displays the error "entity prototype "tiberium-node-harvester" "something something" must have the same collision mask. In order to cure the error it was necessary to replace "tiberiumNodeHarvester. collision_mask = {"water-tile", "player-layer"}" to "tiberiumNodeHarvester.collision_mask = {"item-layer", "object-layer", "player-layer", "water-tile"}" is the standard mask according to https://wiki.factorio.com/Types/CollisionMask
Think about if possible to add treatment for such bugs in future versions
The mod is great thank you for it

3 years ago

Our mining drills have unique collision masks so they are the only structures that can be placed on top of our Blossom Trees. The crash is a result of 5Dim modifying vanilla prototypes in data.lua, which they should not be doing.
Version 1.1.15 fixes this by adding something to undo 5Dim's mistake.

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