I'd like to clarify a few things about the development process. Around 80-90% of the code was written entirely by me. I used AI primarily as an assistant to catch errors and help me navigate Lua, as my main programming languages are Java and Python, which handle things quite differently.
While the core ideas were heavily inspired by other mods (which I made sure to credit in the description, as I wouldn't have thought of them otherwise!), certain mechanics like faster manual crafting, productivity configurability, and the stack-size manager are my own original concepts.
I originally made this mod for my own playthroughs, but decided to share it in case others found it useful. Since I play Factorio practically year-round, my goal is to keep everything in one place, actively maintain it, and fix any bugs as quickly as my free time allows.
For more complex features (like the logic behind Squeak Through or Even Distribution), AI was incredibly helpful in figuring out the mechanics. However, I deliberately avoided copying code from existing mods. Instead, the AI was restricted to using my own scraped FactorioAPI data to help me write a fresh implementation.
In short, the mod is fully my own work and implementation. Using an AI coding assistant trained on the official API is just a modern tool to help me work more efficiently. I hope this gives a clearer picture of the background process and the personal effort that went into it. Thank you!