Everything you need in one mod. Squeak Through, Far Reach, Faster Manual Crafting, Productivity Limits, Even Distribution, Stack Size... and the list continues to grow! If you have a specific feature in mind, just ask. Everything can be enabled/disabled and tuned for the best experience with your own settings. No more downloading individual mods. Everything in one place, and always updated!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.3
Date: 11. 12. 2025
Major Changes:
- Complete architectural refactoring: Introduced shared Core Library system for improved scalability and maintainability.
- Created centralized core modules: debug, constants, inventory, math, validation, and settings utilities.
- Refactored Even Distribution feature to use the new Core Library, eliminating code duplication.
- Improved code organization: Shared utilities are now accessible to all features, making future development easier.
- Enhanced validation and error handling across all features using centralized validation utilities.
Technical Improvements:
- Extracted common inventory operations into reusable core.inventory module.
- Centralized mathematical utilities (distribution algorithms, clamping, rounding) in core.math.
- Added comprehensive validation utilities for entities, players, and inventories.
- Improved settings management with type-safe access functions.
- Better code reusability and DRY principles implementation.
Version: 0.1.2
Date: 11. 12. 2025
Performance Improvements:
- Optimized Even Distribution on_tick handler to skip execution when no active drag states exist.
- Improved validate_entities function to use numeric iteration instead of pairs() for better performance.
- Optimized crafting speed updates to iterate over unique forces instead of all players, eliminating redundant assignments.
- Added caching of player settings in Even Distribution drag states to reduce API calls.
- Improved entity validation to only run when adding new entities, not on every fast transfer event.
- Fixed potential safety issue with table modification during iteration in on_tick handler.
Version: 0.1.1
Date: 15. 10. 2025
Changes:
- Added support for Advanced Solar HR mod.
Version: 0.1.0
Date: 12. 09. 2025
Changes:
- Squeak Through function was rewritten from scratch to accomodate for entities that share the same collision box as by me defined entities from vanilla. The function should be now more robust and should be working with major overhaul mods or mods that directly upgrade vanilla entities.
Version: 0.0.9
Date: 22. 06. 2025
Bugfixes:
- Added backwards support for older saves, where the mod was using dependency on Even Distribution Lite
Version: 0.0.8
Date: 22. 06. 2025
Major Features:
- Added new major feature: Stack Size Manager! This feature allows for global modification of item stack sizes to better suit your playstyle.
- The feature is fully configurable in the startup settings and offers two distinct modes:
1. Multiplier Mode: Multiplies the original stack size of all items by a specified number (e.g., 2.0 for double stacks). This maintains the relative difference between items.
2. Absolute Value Mode: Sets a single, uniform stack size for all applicable items in the game.
- The new system covers all relevant item types, including tools, ammo, modules, vehicles, and other special items, ensuring comprehensive and consistent changes.
- The core logic has been meticulously tested to ensure maximum compatibility and stability.
Version: 0.0.7
Date: 21. 06. 2025
Changes:
- Completed a full code refactoring for the "Even Distribution" feature. The logic has been split from a single monolithic file into several specialized modules (constants, utils, distribution, control).
- This change does not affect the feature's functionality from the player's perspective, but it significantly improves code readability, stability, and maintainability, preparing the mod for future enhancements.
Version: 0.0.6
Date: 20. 06. 2025
Major Features:
- Added Even Distribution Feature as an implemented feature.
- Removed EvenDistributionLite mod as a dependency, now when the feature is in the mod itself.
Changes:
- The mod's documentation (README.md) has been fully translated into English for better accessibility to the international community.
- Added complete localization for all "Even Distribution" settings in both English (en) and Czech (cs), ensuring all settings are clearly described in the menu.
Version: 0.0.5
Date: 20. 06. 2025
Bugfixes:
- Fixed a critical issue where the manual crafting speed modifier was not reapplied after loading a saved game.
Changes:
- Complete internal code refactoring. The mod is now fully modular, with each feature separated into its own files. This will improve stability and make adding new features much easier.
- All mod setting names have been renamed to be more descriptive and prevent potential conflicts with other mods (e.g., "exteros-cs-enabled" is now "crafting-speed-enabled").
Version: 0.0.4
Date: 17. 06. 2025
Bugfixes:
- Fixed an issue when pressing "F" key for pickup items from the ground, the Far Reach feature would pick up all items in the same distance as the reach for building (or similar)
Version: 0.0.3
Date: 16. 06. 2025
Major Features:
- Added Maximum productivity feature.
- Added Maximum productivity setting in startup section.
- Added Faster Manual Crafting feature.
- Added a startup setting to enable/disable the feature.
- Added a per-map setting slider to control the crafting speed multiplier when the feature is enabled.
Version: 0.0.2
Date: 15. 06. 2025
Changes:
- Added Even Distribution functionality via dependency as a mod.
- The mod will now install Even Distribution Lite for the full feature set.
Version: 0.0.1
Date: 15. 06. 2025
Major Features:
- Initial release.
- Added "Squeak Through" functionality to allow walking through tight spaces (toggleable in settings).
- Added "Far Reach" functionality to increase player interaction distance (toggleable in settings).