Combat Robots Overhaul

by Wannie

Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.

Tweaks
3 months ago
1.1 - 2.1
12.1K
Combat

If you play with mods, please mention them in the post.

Crash when entering a specific map area – invalid LuaEntity in destroyer group update

posted by FACTO67 a month ago
Bugs
1
last message by Wannie a month ago

Some mod changes

posted by ea1a87 3 months ago
General
1
last message by Wannie 3 months ago

[Fixed]Crash when updating blueprints with combat robots nearby

posted by karpj 7 months ago
General
1
last message by Wannie 7 months ago

Enemy detection range

posted by Cornershoot 1 year, 4 months ago
General
3
last message by Wannie 1 year, 4 months ago

Robot Lifespan Setting

posted by cciacona 1 year, 5 months ago
Ideas & suggestions
1
last message by Wannie 1 year, 4 months ago

Tech tree broken on removal.

posted by Dinger 1 year, 4 months ago
Bugs
1
last message by Wannie 1 year, 4 months ago

At some places the vanilla bots are still present

posted by NOiZE 1 year, 5 months ago
Bugs
1
last message by Wannie 1 year, 5 months ago

Recipes feel a bit weird

posted by NOiZE 1 year, 5 months ago
Ideas & suggestions
1
last message by Wannie 1 year, 5 months ago