If you have a modded belt that isn't currently supported, please make a post below and add the mod name and a link to the mod. Belt mods currently supported:
- Lignumis's wooden belts, since version 1.0.1.
- Advanced Belts' three belt tiers, since version 1.0.1.
- Ultimate Belts' five belt tiers, since version 1.0.2.
- 5Dim - New Transport's 7 belt tiers, since version 1.0.6.
- Krastorio 2's 2 belt tiers, since version 1.2.0.
- Quantum Belts, since version 1.2.1.
- Factorio+'s two/three belts, since version 1.2.2.
- Planetaris Unbounded: Agir's hyper belts, since version 1.3.1.
- More Belts's five belt tiers, since version 1.3.3.
- Bob's Logistics's three belt tiers, since version 1.4.2.
- Dredgeworks's floating belts, since version 1.4.5.
- Periodic Madness' two belt tiers, since version 1.4.6.
This mod adds a new belt, but the belt is not part of the upgrade sequence, and therefore I can't change anything on my end. If the author of the mod adds the belts to the upgrade sequence, then I will add compatibility for it.
Cubium
This mod doesn't add any new belts, merely adds new recipes for some, and therefore there is nothing for me to change to support it. It is already supported by default (since it is only vanilla belts).
Support for the floating belts added in version 1.4.5. However, because of the way the mod works, linking the normal belts and the floating belts to be considered "one" sort of belt would be all but impossible without reworking the mod completely and using speed to determine belts. This was discussed quite extensively when I first started working on this mod, and I still think that determining by type rather than speed is the correct way to go.