Cargo Ships: Battleship


Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret.

Content
a day ago
2.0
1.74K
Transportation Logistics Combat Armor

g atomic artillery shells

26 days ago

can you make it atomic artillery shells compatible (Atomic artillery 2 mod or other) since it wont let me use atomic artillery shells

26 days ago

I'm already working on it :)

26 days ago

around when will the update release?

26 days ago

right how - check version 0.2.4

26 days ago

nice now i can use atomic artillery shells to kill biters

26 days ago

I also recommend patrol boats with 4x greater missile range ;))))

26 days ago

patrol boat with 1k atomic bombs and battleship with 790 atomic artillery shell biters must die in nuclear explosions

26 days ago

a magazine of the appropriate size, for a short trip outside the base :D

26 days ago

biters destroyed my factory when i was playing for the first time
now i will destroy all biters on nauvis (playing with SE so later i will just use weapon delivery cannons or energy beam)

26 days ago

790 atomic artillery shells werent enough i ran out in like 10 minutes
edited atomic artillery shells files and now i will have 50k

26 days ago

Well, I see that you would also need a drone landing pad with a requester chest to fill up ammo?

25 days ago
(updated 25 days ago)

hm good idea also made 50 patrol boats each with 10k atomic bombs

25 days ago

Because, just between us, what are these nukes, like firecrackers fired from a hand-held mortar?? ;)
Or a nuke fired from a cannon like a cannonball... ?!?! ;)
There's no real nuke launched from a rocket silo, like real intercontinental Cold War relics !!!!

So I have an idea for a remake of a vanilla space rocket. When you load a satellite, it flies into space. When you load a nuclear payload, the rocket stays there until you choose a target... This will only be a problem in the Space Age... but that will soon be resolved differently.

25 days ago
(updated 25 days ago)

i have kinda found a mod that is like that
https://mods.factorio.com/mod/rt2_nuclear_silo_fork
you input a atomic bomb into nuclear silo and you launch a nuclear missile (if its charged fully and also you select where and it has infinite range but takes minutes or even hours depending distance)

25 days ago

not very vanilla, don't you think?
I like the "Create artillery targeting remote"

I'll try it my way though... especially since I'm already halfway done ;)

25 days ago

yeah not very vanilla but is pretty close to your idea

25 days ago

that's why the most important question is ... whether the nuke surviving biters glow in the dark ????

25 days ago

and even stranger genetic mutations ;)

25 days ago

nah they dont glow or become a mutant

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