Cargo Ships: Battleship


Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret. *** finally without the frog jump effect ***

Content
6 hours ago
2.0
3.54K
Transportation Logistics Combat Armor

g atomic artillery shells

2 months ago

can you make it atomic artillery shells compatible (Atomic artillery 2 mod or other) since it wont let me use atomic artillery shells

2 months ago

I'm already working on it :)

2 months ago

around when will the update release?

2 months ago

right how - check version 0.2.4

2 months ago

nice now i can use atomic artillery shells to kill biters

2 months ago

I also recommend patrol boats with 4x greater missile range ;))))

2 months ago

patrol boat with 1k atomic bombs and battleship with 790 atomic artillery shell biters must die in nuclear explosions

2 months ago

a magazine of the appropriate size, for a short trip outside the base :D

2 months ago

biters destroyed my factory when i was playing for the first time
now i will destroy all biters on nauvis (playing with SE so later i will just use weapon delivery cannons or energy beam)

2 months ago

790 atomic artillery shells werent enough i ran out in like 10 minutes
edited atomic artillery shells files and now i will have 50k

2 months ago

Well, I see that you would also need a drone landing pad with a requester chest to fill up ammo?

2 months ago
(updated 2 months ago)

hm good idea also made 50 patrol boats each with 10k atomic bombs

2 months ago

Because, just between us, what are these nukes, like firecrackers fired from a hand-held mortar?? ;)
Or a nuke fired from a cannon like a cannonball... ?!?! ;)
There's no real nuke launched from a rocket silo, like real intercontinental Cold War relics !!!!

So I have an idea for a remake of a vanilla space rocket. When you load a satellite, it flies into space. When you load a nuclear payload, the rocket stays there until you choose a target... This will only be a problem in the Space Age... but that will soon be resolved differently.

2 months ago
(updated 2 months ago)

i have kinda found a mod that is like that
https://mods.factorio.com/mod/rt2_nuclear_silo_fork
you input a atomic bomb into nuclear silo and you launch a nuclear missile (if its charged fully and also you select where and it has infinite range but takes minutes or even hours depending distance)

2 months ago

not very vanilla, don't you think?
I like the "Create artillery targeting remote"

I'll try it my way though... especially since I'm already halfway done ;)

2 months ago

yeah not very vanilla but is pretty close to your idea

2 months ago

that's why the most important question is ... whether the nuke surviving biters glow in the dark ????

2 months ago

and even stranger genetic mutations ;)

2 months ago

nah they dont glow or become a mutant

New response