Cargo Ships: Battleship


Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, by adding a missile turret to a boat.

Content
6 hours ago
2.0
709
Transportation Combat
Owner:
peterwolf.pl
Source:
https://github.com/peterwolf-pl/Battl...
Homepage:
N/A
License:
Apache License 2.0
Created:
16 days ago
Latest Version:
0.2.6 (6 hours ago)
Factorio version:
2.0
Downloaded by:
709 users

Battleship beta submod for cargo ships.

adds artillery turret to cargo ships - creating Battleship.
adds missile turret to boat - creating Patrol Boat.

Battleship shooting:

Patrol boat escorting Battleship:

Patrol boats can escort Battleships, following them with full weapons ready to fire even while moving


own graphics coming soon

FAQ

FAQ - Battleship Cargo Ship Mod for Factorio

What is the Battleship Cargo Ship mod?

It adds a heavy military cargo ship.
The battleship combines transport and firepower.
You use it to move goods and defend waterways.
Ask yourself.
Do you want logistics that can fight back?

How is the battleship different from a standard cargo ship?

It has multiple artillery turrets.
It can auto-shoot enemies.
Its cargo hold also stores ammunition.
Example.
One ship replaces convoy plus defense.

Does the battleship require rails or special placement?

No rails are required.
You build it directly on water.
Placement rules are the same as other ships.
If you cannot place it, check mod settings.

How does auto-shoot work?

Auto-shoot can be enabled in player settings.
The ship fires only when enemies are in range.
Shooting pauses while the ship is moving, depending on configuration.
Tip.
Test settings on a small enemy nest first.

Can patrol boats escort the battleship?

Yes.
Select patrol boats.
Right-click the battleship to assign escort.
Patrol boats will follow and protect it.
You get a floating formation instead of single units.

What happens if the battleship stops?

Artillery becomes fully active.
All turrets synchronize with the ship position.
Ammo is pulled from the cargo hold.
If turrets do not move, update to the latest version.

Is the mod compatible with other ship mods?

Designed to work with Cargo Ships based mods.
Balance may change with overhaul mods.
Conflicts usually come from custom water entities.
Always test on a copy of your save.

Does the mod affect performance?

Minimal impact in normal play.
Large fleets with auto-shoot increase script load.
Escort logic runs only for assigned units.
Rule of thumb.
Few powerful ships are better than many small ones.

Where can I configure the mod?

Startup settings control balance.
Per-player settings control auto-shoot and debug.
Map settings affect behavior globally.
Check settings after each update.

Is this mod suitable for late game?

Yes.
It is designed for mid to late game logistics.
It scales with enemy evolution.

Would your factory survive without naval dominance?