Hello!
I was wondering if you would consider adding the following line (or equivalent) to your spawnEnemyAt
function in spawn-bugs.lua
:
script.raise_event(defines.events.script_raised_built,{
entity = bug,
name = defines.events.script_raised_built,
tick = game.tick
})
Adding this allowed my mod, more-enemies, to detect when BREAM creates an entity, so that it could then clone them, as well as normal spawns and unit groups.
As it stands presently, there are no compatibility issues between BREAM and more-enemies (that I know of), but they won't work together - simply had someone requesting it: