Bugs Rule Everywhere Around Me (B.R.E.A.M.)


At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.

Tweaks
1 year, 13 days ago
1.1 - 2.0
1.34K
Combat Enemies

g Mod Compatibility Request

1 year, 15 days ago

Hello!

I was wondering if you would consider adding the following line (or equivalent) to your spawnEnemyAt function in spawn-bugs.lua:

script.raise_event(defines.events.script_raised_built,{ entity = bug, name = defines.events.script_raised_built, tick = game.tick })

Adding this allowed my mod, more-enemies, to detect when BREAM creates an entity, so that it could then clone them, as well as normal spawns and unit groups.

As it stands presently, there are no compatibility issues between BREAM and more-enemies (that I know of), but they won't work together - simply had someone requesting it:

1 year, 13 days ago

Ok, I added that line in the new version. Thanks for the help.

1 year, 12 days ago

Thank you, much appreciated!

New response