Bugs Rule Everywhere Around Me (B.R.E.A.M.)


At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.

Tweaks
a month ago
1.1
301
Combat Enemies

Changelog

Version: 1.4.0
Date: 10. 08. 2024
  Features:
    - Added compatibility for Toxic Biters mod, Frost Biters mod, and Explosive Biters mod.
    - Bugs now spawn in the same size ratios as in the vanilla game. Bugs from supported mods will also spawn in the same size ratios as in their respective mods.
    - If mods are active, toxic/frost/explosive bugs will only spawn once evolution is over 10%. Snappers (armoured biters) will only spawn once evolution is over 5%.
  Changes:
    - Default value for starting peace time is now 10 minutes instead of 5 minutes.
    - Changed default settings so instead of each spawn consuming 30-90% of the chunk's pollution, it consumes 20-60%. So bugs spawn more often, in smaller groups.
Version: 1.3.0
Date: 07. 07. 2024
  Features:
    - For lights, power poles, railroads, and rail signals: added options to make biters ignore them or target them.
    - Added option to print to console when spawning enemies.
  Balancing:
    - Adjusted default settings to be easier, because I did some playtesting and got absolutely crushed.
Version: 1.2.0
Date: 22. 06. 2024
  Features:
    - Added "lit safe tiles" setting.
  Balancing:
    - Adjusted default settings: increased entity block radius 5->15, lamp safety factor 1->1.2.
    - Modified curve of bug size by evolution so only small bugs will be spawned at low evolution.
Version: 1.1.0
Date: 01. 06. 2024
  Features:
    - Pollution used by BREAM to spawn bugs is now shown in the pollution statistics window.
Version: 1.0.0
Date: 27. 05. 2024
  Features:
    - Initial release.