More Enemies


Simple idea of just having more enemies, and larger enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.

Tweaks
3 days ago
2.0
573
Enemies

g Is this compatible with B.R.E.A.M?

8 days ago

https://mods.factorio.com/mod/BREAM

Would love to use them toogether.

Not sure to be honest. Probably not completely straight out of the box if I had to guess, but let me take a look and see what it would take to make them compatible.

So, from a bit of testing, there seems to be no problems with using them together; that is, they do not appear to conflict.

That said, if I'm not sure how to make them work together upon initial inspection, if that's what you were hoping for.

I did a bit more testing this morning, and I was able to get them to work together; that is, BREAM would spawn some entities, and then more-enemies would clone them.

With that however, it required me locally making a small addition to BREAM, so that more-enemies could detect when BREAM creates an entity; specifically, it was to add,

script.raise_event(defines.events.script_raised_built,{ entity = bug, name = defines.events.script_raised_built, tick = game.tick })

to when BREAM is creating a new entity.

I'll reach out to the author of BREAM to see if they're willing to add this.

Just wanted to let you know that the author of BREAM added the line that I needed to make it work with more-enemies. Hoping to have an update out at some point today for this.

With version 0.5.0, more-enemies and BREAM will now not just be compatible, but will actively work together.

4 days ago

Very cool! Now we can truly replicate a "They are billions" experience in factorio! Thank you!

One paradoxic question though, could you make it a startup option to decide if you want the two mods to combo?

Absolutely, that's a great idea. Apologies for not including that to begin with.

I'll try and get that working today.

One paradoxic question though, could you make it a startup option to decide if you want the two mods to combo?

This should be added (along with additional settings) as of version 0.5.1

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