More Enemies


Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.

Tweaks
23 days ago
2.0
1.79K
Enemies

g Is this compatible with B.R.E.A.M?

5 months ago

https://mods.factorio.com/mod/BREAM

Would love to use them toogether.

5 months ago

Not sure to be honest. Probably not completely straight out of the box if I had to guess, but let me take a look and see what it would take to make them compatible.

5 months ago

So, from a bit of testing, there seems to be no problems with using them together; that is, they do not appear to conflict.

That said, if I'm not sure how to make them work together upon initial inspection, if that's what you were hoping for.

5 months ago

I did a bit more testing this morning, and I was able to get them to work together; that is, BREAM would spawn some entities, and then more-enemies would clone them.

With that however, it required me locally making a small addition to BREAM, so that more-enemies could detect when BREAM creates an entity; specifically, it was to add,

script.raise_event(defines.events.script_raised_built,{ entity = bug, name = defines.events.script_raised_built, tick = game.tick })

to when BREAM is creating a new entity.

I'll reach out to the author of BREAM to see if they're willing to add this.

5 months ago

Just wanted to let you know that the author of BREAM added the line that I needed to make it work with more-enemies. Hoping to have an update out at some point today for this.

5 months ago

With version 0.5.0, more-enemies and BREAM will now not just be compatible, but will actively work together.

4 months ago

Very cool! Now we can truly replicate a "They are billions" experience in factorio! Thank you!

One paradoxic question though, could you make it a startup option to decide if you want the two mods to combo?

4 months ago

Absolutely, that's a great idea. Apologies for not including that to begin with.

I'll try and get that working today.

4 months ago

One paradoxic question though, could you make it a startup option to decide if you want the two mods to combo?

This should be added (along with additional settings) as of version 0.5.1

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