248k Redux Mod


Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.

Overhaul
14 hours ago
2.0
1.07K
Transportation Logistic network Manufacturing Power

g Error loading mod

2 months ago

248k-Redux/scripts/SE/data.lua:36: attempt to index global 'se_delivery_cannon_recipes' (a nil value)
stack traceback:
248k-Redux/scripts/SE/data.lua:36: in main chunk
[C]: in function 'require'
248k-Redux/data.lua:115: in main chunk

2 months ago

In what game version are you playing? And if you are playing in the 2.0 how did you get the Space Exploration mod?

2 months ago

2.0. Paid beta.

2 months ago

In that case, I'm very sorry, but I don't think I can fix that problem because I don't have access to SE. I can do a temporal fix so it doesn't crash, but you can't use the delivery canon for the items of this mod

2 months ago

Pls do this.

2 months ago

Done it, please try it and tell me if it works

2 months ago

there's a bug where it crashes the game when you put down a ghost of the K1 Beacon I don't know if it affects any of the other Beacons of the MOD but that's what I know here's the error
Error while running event 248k-Redux::on_built_entity (ID 6)
[c]: in function '/scripts/electronic/el_ki_script.lua:756: in function
'remove_request_ghost'
__248k-Redux
/scripts/electronic/el_ki_script.lua:128: in function
'el_ki_on_buit'
248k-Redux/control.lua:77: in function<248k-Redux/control.lua:76>

2 months ago

Thanks for telling me. I'm working on fixing it

2 months ago

Fixed it. Again, thanks for telling me

2 months ago

no problem happy to help

2 months ago

I'm sorry I'm so late. That problem may have been solved, but a new one has appeared.

Error while running setup for entity prototype "assembling-machine-3" (assembling-machine): next_upgrade target (fi_crafter_entity) must have the same collision mask.

2 months ago
(updated 2 months ago)

Thanks for letting me know, I’m working on fixing it
Edit: I’m having some trouble reproducing the bug. Could you please let me know which mods you have and exactly what steps you take?

2 months ago

{
"mods":
[

{
  "name": "base",
  "enabled": true
},

{
  "name": "elevated-rails",
  "enabled": true
},

{
  "name": "quality",
  "enabled": false
},

{
  "name": "space-age",
  "enabled": false
},

{
  "name": "248k-Redux",
  "enabled": true
},

{
  "name": "248k-Redux-graphics",
  "enabled": true
},

{
  "name": "aai-containers",
  "enabled": true
},

{
  "name": "aai-industry",
  "enabled": true
},

{
  "name": "aai-signal-transmission",
  "enabled": true
},

{
  "name": "alien-biomes",
  "enabled": true
},

{
  "name": "alien-biomes-graphics",
  "enabled": true
},

{
  "name": "informatron",
  "enabled": true
},

{
  "name": "jetpack",
  "enabled": true
},

{
  "name": "robot_attrition",
  "enabled": true
},

{
  "name": "shield-projector",
  "enabled": true
},

{
  "name": "space-exploration",
  "enabled": true
},

{
  "name": "space-exploration-graphics",
  "enabled": true
},

{
  "name": "space-exploration-graphics-2",
  "enabled": true
},

{
  "name": "space-exploration-graphics-3",
  "enabled": true
},

{
  "name": "space-exploration-graphics-4",
  "enabled": true
},

{
  "name": "space-exploration-graphics-5",
  "enabled": true
},

{
  "name": "space-exploration-menu-simulations",
  "enabled": true
},

{
  "name": "space-exploration-postprocess",
  "enabled": true
}

]
}

2 months ago

Sorry for the delay. I tried to reproduce the error again using the mods I have access to, but I couldn’t. So I believe it might be related to SE, and until SE becomes open, I won’t be able to fix that error. I’m sorry about that. If you find any other issue, please let me know so I can try to fix it.

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