248k-Redux/scripts/SE/data.lua:36: attempt to index global 'se_delivery_cannon_recipes' (a nil value)
stack traceback: 248k-Redux/scripts/SE/data.lua:36: in main chunk
[C]: in function 'require' 248k-Redux/data.lua:115: in main chunk
In that case, I'm very sorry, but I don't think I can fix that problem because I don't have access to SE. I can do a temporal fix so it doesn't crash, but you can't use the delivery canon for the items of this mod
there's a bug where it crashes the game when you put down a ghost of the K1 Beacon I don't know if it affects any of the other Beacons of the MOD but that's what I know here's the error
Error while running event 248k-Redux::on_built_entity (ID 6)
[c]: in function '/scripts/electronic/el_ki_script.lua:756: in function
'remove_request_ghost'
__248k-Redux/scripts/electronic/el_ki_script.lua:128: in function
'el_ki_on_buit' 248k-Redux/control.lua:77: in function<248k-Redux/control.lua:76>
I'm sorry I'm so late. That problem may have been solved, but a new one has appeared.
Error while running setup for entity prototype "assembling-machine-3" (assembling-machine): next_upgrade target (fi_crafter_entity) must have the same collision mask.
Thanks for letting me know, I’m working on fixing it
Edit: I’m having some trouble reproducing the bug. Could you please let me know which mods you have and exactly what steps you take?
Sorry for the delay. I tried to reproduce the error again using the mods I have access to, but I couldn’t. So I believe it might be related to SE, and until SE becomes open, I won’t be able to fix that error. I’m sorry about that. If you find any other issue, please let me know so I can try to fix it.