The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
[BETA7] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
A charge port that can charge 10 robots simultaneously. Does not store robots or repair packs. Nor does it have a construction or logistics radius. Cloned and updated to Factorio 2.0, orginal modder @Smurph !!!!!!!!!!!!!!
Discover new places of the universe, enables all planetaris series mods, travel to 3 new planets, collect new resources, produce new materials and make your interplanetary factory bigger!
Improves base speed of both, logistic and construction, robots.
Adds electric trains.
Extends quality scaling to locomotives, rocket silos, roboports, mining drills, agritowers and more.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
If the game allows railways to exist, then they deserve the right to cross planets portals for cross-surface train teleportation. Supports cybersyn2 and LTN for automated logistics. 如果游戏允许铁路存在,那铁路就该拥有跨越星球的资格 跨地表铁路传送门。支持cybersyn2和LTN 自动化物流。
Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.
Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.
You are in relative control of a spacecraft equipped with a warp drive that distorts the shape of the space-time continuum and may travel at speeds greater than that of light by many orders of magnitude. Jump from planet to planet and extract most resources you can to rebuild you ship. Each planet is unique with its own challenges, and you can stay limited time on it, until spaceship warps toward another world.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Adds pipes on pillars that can go over anything and make those tight corners.
An overhaul mod focusing on end-game technologies and moderately increased complexity.