Adds a Ju G38. In combination with the AircraftRealism mod you will be able to fly above your enemies. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This transporter class plane has no weapons but high cargo space and low takeoff speed.
This mod adds combinator, that provides items in blueprint as signals.
Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50
New locomotives that run on electricity, that gets provided by special providers. Modders can add there own locomotives & providers.
Gives bots the ability to not die, as to avoid robot death while repairing walls.
Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
一款具有常用辅助功能mod,所有功能均可自由选择是否启用,主要用来节省大多不必要的垃圾时间和提高游戏体验用的。 A mod with commonly used auxiliary functions, all functions can be freely selected whether to enable or not, mainly for quality of life, used to save most unnecessary junk time and improve the gaming experience.
This mod aims to provide an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game! Updated for Factorio 2.0 and Space Age. Now with configurable grid size and inventory bonus!
Start the game with equipments, bots, and a strong armor.
给予能量装甲MK2和pY建设机器人MK4。 Gives power armor MK2 and pY construction robot MK4.
Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Hardcore Mode is a collection of tweaks & small mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Players need to build from scratch on Vulcanus, Fulgora and Gleba, and certain initial items are locked behind building a small on-planet science chain. Each tweak in the core modpack can be configured or disabled in the settings. Optional dependencies contain additional Vanilla+ content.
This mod contains and integrates HD textures for the Gleba enemies of the Space Age DLC.
A group of planets still orbiting their dead star.
Be prepared for the big monsters and other tragic events from this planet!
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
A bingo / quest scenario map created for LAN@Ordbogen / BornHack. Best played with a host with a microphone to make announcements and keep the pace.
[Work in progress, should be much more stable] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion
The flOre is lava. Dig yOre way out through this divOrese and dangOreus field! Will you Coke on the limited space and submit to the cOreruption Ore will you transfOrem it into an majestic Orechestra? Also known as "Dangerous" or "Danger Ores".
- Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct “biter-nests” to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy Modern game to see what it's about: https://www.twitch.tv/videos/2334397564 Discord: https://discord.gg/fhwUCc8vzG - please join to find matches