Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.
Add a combinator with friendly GUI to manage LTN Control Signals for each LTN Train Stop
Adds original songs from me to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.( around 2 hours of "music" )
Improves original Teleporters mod
Adds a BBF and Krastorio2 ruin set to 'The Ruins Mod'
Adds laboratory productivity along the same lines as other such researches. Original mod made by Rhaane
Factorio meme mod that simply replaces the sound of pumpjacks with the “canonical” US anthem with accompanying sounds
Makes Equipment 1x1.
Adds 4 brand new tiers of shields and lasers. This mod completes the Extended Vanilla set of power armors.
Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.
A regularly updated weapon modpack with over 15 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, 2 roboports and 50 fusion construction robots.
Distributes the Gridtorio scenario by sOvr9000. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. Automate trading with markets, capture ruins of enemy bases, and discover how the world changes as you venture farther out.
Start the game inside of a Factorissimo2 factory. No escape from the factory now!
A 12x9 factorio world, as seen in "Can you beat Factorio on a 12x9 world?".
The base game's Supply Challenge modified with additional settings.
A multiplayer scenario where two players share a single character, and one controls keyboard actions while the other controls mouse actions.