Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.
Adds pressure tanks (extremely large tanks), warehouses and silos.
A heavy metal-plated boat armed with a long range mortar and cannon. Can use mortar and tank ammo.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
The high-resolution textures for Alien Biomes.
Implements new alerts for train statuses mentioned in the Factorio Friday Facts #395. Trains will now alert if there's no path, instead of showing red text popup. And now there would be an icon over the train if destination is full, if alt mode is enabled.
Adds ability to set filter for pumps, works the same as filter for inserters. Can be set from circuit network as well. Adds ability to set filter for fluid wagons.
Light up your train station!
The most advanced electric train mod out there! This mod adds balanced, UPS friendly and futuristic themed MAGLEV trains. This mod is meant to feel like an end-game extension to vanilla, and the new item recipes are balanced as such. These trains have a 20% increase in top speed, acceleration and capacity (mod configurable). There are more researches, items, sounds, recipes and logistical challenges and trade-offs to explore. Enjoy!
Recolors the stone ballast of rails black.
Super-lightweight access to hidden creative items in freeplay. Adds an infinity chest to the player's starting items and/or adds a free option to craft them.
Makes all resources infinite.
Makes hand crafting instant, but not free.
Allows productivity modules in Space Exploration machines! Original by mrchous, which was updated by Cerbion - I made tweaks to suit me better.
Selection tool to reveal part of the map.