Over 50 fully compatible and balanced gameplay mods in one regularly updated modpack! Space Exploration, VeryBZ, Plutonium Energy and so much more - just click yourself through the dependencies; For a better overview divided into SE&K2, Resources and Nuclear. Set all settings automatically with "hmm-s-hide" ;)
Provides an interface for reactors to connect to the circuit network.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Add a combinator with friendly GUI to manage LTN Control Signals for each LTN Train Stop
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
This mod add 3 tiers of infinite fuel, every tier can be disabled and more is coming... compatible with krastorio 2 vehicle
More realistic flashlight patterns and some new configuration options
Contains suggested add-on mods for playing with Freight Forwarding. This mod does nothing by itself.
More additional signals for speakers 22 images on 9 background 220 images total Current maintainer: ZwerOxotnik
Adds an armored, heavy truck to the game that can carry a lot of cargo at the expense of a lot of fuel.
Animated wind turbines that turn into with the wind direction.
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Adds two advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds 'Electric Energy Distribution 3' research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals. The thermal energy output is dynamic and depends on reactor core temperature. The reactors require sophisticated designs of their cooling system and heat-pipe network. If the operational conditions aren't met then a reactor core meltdown with dangerous consequences occurs
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.
Adds Repair Turrets
Allows you to save and switch between custom logistic request presets, as well as request blueprints. Optionally presets can be pushed to constant combinators to use the circuit network to manipulate requests.
This mod adds research to increase the robot battery size