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In addition to the HD textures for the Base Game, this modpack includes visual enhancement mods and tweaks. All included mods are automatically set and adjusted to create a consistent look.
Collections of mods with tweaks to make them work together.
Set blueprint grid size and offsets by placing the blueprint in the world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few inserters with longer reach. Adds armoured inserters that are more durable, designed for feeding ammo to turrets. Adds several series of integrated inserters that are equivalent to putting speed modules in them! Can be individually enabled through options. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Yet another Chinese translation for Krastorio 2, Space Exploration, and related mods. K2和太空探索的特调翻译,以及相关模组:AAI工业、火箭日志、星核钻机产出助手等,相信特调风味!
Translations for other mods.
Shows indicators to help you know where to place underground belts and pipes. Updated with bugfixes and new features.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Small changes concerning balance, gameplay, or graphics.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game. Boats recommended.
Large total conversion mods.
A mod adding only Krastorio2's possibility to adjust inserters drop lane.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Mods introducing new content into the game.
Adds a new planet, Janus, with a new constantly shifting resource. Note: most graphics currently placeholder.
Mods introducing new content into the game.
Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret. *** finally without the frog jump effect ***
Mods introducing new content into the game.
Whilst flying overides the life support gui with jetpacky fuel statsy stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inserters that are holding items over the ground will no longer leave behind items in the drop position when mined. The dropped item is moved to the player's inventory.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes all spoilage from the game. Stops items from spoiling, and adds in a recipe to manually spoil them (for things like bacteria).
Small changes concerning balance, gameplay, or graphics.
Removes all trigger technologies from the game, for an experience more like 1.1
Small changes concerning balance, gameplay, or graphics.