Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The values you set in this constant combinator get multiplied with their stack size on the output wires.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Very simple switchable logger for writing data from events into script-output\0ULogger_data.log (works on servers only)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility to extract item data for the 'Production Calculator' Google sheet (see homepage). Not useful for anything else. Type "/h dump-prod-calc-data" in the console to see how to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enables whitlisting if you don't have access to the server's start parameters
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is just a vitamin supplement... (Added keystroke, toggle game.speed to 1 and 256, no GUI.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set zoom / aspect-ratio settings when possible (player join, screen resolution change / resize, load)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change the prototype of beltboxes from furnaces to assembley machine so that (un)stacking recipes can be manually selected
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
BeltSwitch brings control over transport belts to YOU! Hover over them and toggle alt mode, to change them into their new circuit CONTROLLED mode! Just give them a 'T' signal, and watch them turn!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in a millitary deconstruction planner, which causes your turrets, combat bots, etc. to fire at the selected entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extend programmable speaker sounds with noises OleHerland does. Mod created for OleHerland for his Factorio shenanigans. Watch OleHerland at https://www.twitch.tv/oleherland
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a seed specific autosave for use with FactorioMaps Timelapse, or for server backups
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.