Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that modifies personal armor. Changes sizes of modular and mk1 equipment grid, add exoskeleton mk2 and adds new ways to generate power.
Mods introducing new content into the game.
Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.
Small changes concerning balance, gameplay, or graphics.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
Mods introducing new content into the game.
Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.
Mods introducing new content into the game.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Simple solar panel equipment with 2x power (Research cost: 500x RGBY, Crafting cost: 5x MK1, 15 processing units)
Mods introducing new content into the game.
Oh, you'd be surprised at the things you can learn while you're doing alterations.
Mods introducing new content into the game.
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Mods introducing new content into the game.
Removes Military Science from the Portable Fusion Reactor and Power Armor Mk 2
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod that allows you to charge your power suit with your factory's power
Mods introducing new content into the game.