Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enhances the pipette tool (the Q button by default) to also copy-paste entity settings. The entity copy-pasted from must still exist in order for it to work; if it does not exist any more, default settings are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod depends on useful Quality of Life mods. It does nothing on its own.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Option to burn Wooden chest and small electric pole again as well as recipe to make Stack filter inserter from Filter inserter
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Linearly increases the research cost multiplier from 1 to whatever you set as you learn more and more technologies.
Makes it possible for small biters and spitters to spawn even at max evolution, although rarely. Now for 0.18
Mods introducing new content into the game.
Mods introducing new content into the game.
Additional solar panels and accumulators to save space. THIS IS A BRANCH OF SKANDRAGONS SOLAR. USE THIS UNTIL UPGRADE PLANNER IS SUPPORTED
Mods introducing new content into the game.
Add alien loot for resources transformation. Add virtual loot box for managing big number of loot. Intent to be used with big number of alien. Can be used for "loot only" ressources after the early game. Compatible with mod managing resources.
Mods introducing new content into the game.
Mods introducing new content into the game.
Randomizes science ingredients while keeping complexity and total resources balanced.
This mod adds STEAMHAMS sorry I mean SteamedBiter, the most Healthy food in the world!
Unlocking certain technologies for research requires investigating related items.