Joes Linear Research Cost


Linearly increases the research cost multiplier from 1 to whatever you set as you learn more and more technologies.

4 years ago
0.18
4
Owner:
freebit75
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
0.0.1 (4 years ago)
Factorio version:
0.18
Downloaded by:
4 users

This mod will linearly increase the cost of each technology from 1 to whatever multiplier you set as you learn more and more technologies. The overall goal of the mod is to slowly force you to scale to a megabase during the entire length of the game instead of at the endgame. The default multiplier is set to 10. However, I usually play with 100.

This mod is slightly different than Carnival's mod in the following ways:

  • The lowest possible tech multiplier is constrained at 1.
  • The highest possible modifier is x and not x+1.
  • Every time you finish a research, a detailed message explaining your current progress and multiplier is printed for you.