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Bureaucratic overhaul for Factorio 2.0. Replaces biters with complainers, weapons with bureaucracy, machines need permits, staff or money to operate. Hire biters, employ them in you factory and conquer the stars !
Large total conversion mods.
A competitive Factorio prototype with fixed finite resources, symmetric arena generation, central spectator and penalty islands, multiplayer North/South team selection, dedicated-server-safe player handling, deterministic spawning, shared team research, resource depletion tracking, pollution-driven enemy waves, and admin/player timeout moderation. Battle Credits economy with configurable scoring, live North/South scoreboard, and a player-voted victory target.
Scenarios, maps, and puzzles.
Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
Large total conversion mods.
Algorithmically redraws the routes on the space map to improve navigation between modded planets. In order to keep this mod effective and composable, it avoids making exceptions or compatibility patches for specific planets, leaving that to other mod authors.
Small changes concerning balance, gameplay, or graphics.
Small late-game rockets that carry logistic requests straight from one planet to another, without a space platform: a small rocket silo on the planet that has the items, a landing pad with requests on the planet that needs them.
Mods introducing new content into the game.
Improves the industrial Styrene-to-rubber chain in TIMSABA by reducing Butane demand for Benzene and increasing synthetic rubber yield.
Small changes concerning balance, gameplay, or graphics.
Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.
Mods introducing new content into the game.
Mods introducing new content into the game.
Sprite sheets and icons for LavaBlock. It carries no prototypes and changes nothing on its own; install LavaBlock, which requires this mod. The pictures live here so that a release that only touches recipes, balance or text does not make everyone download eighty megabytes of unchanged machines again.
Mods introducing new content into the game.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quantum Logistics stores items and fluids on QL disks instead of ordinary chests. Build independent QL networks on the same planet, connect them between planets with Space Age, and automate production with the QL Autocrafter.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Spread out resource placement in starting area. No more overlapping ore patches. New preset Scarce Rail World.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Easily grow wood in a greenhouse and convert it to coal and oil through wood pyrolysis. Contains an option for unlocking Coal Liquefaction early, as well as for growing several Gleba crops in their own greenhouses. Graphical assets were borrowed from "Krastorio 2" by raiguard.
Mods introducing new content into the game.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.