Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Magic Expansion Mod - WIP Version Updates Update 0.3.4 : Added Midgame crystal crafting recipe Overview This mod introduces magical elements, expanding gameplay with a new science category, advanced building tiers, and alternative resource acquisition methods without traditional mining.
Large total conversion mods.
Unlimited Belts give you the options to create new Electric Mining Drill and Pumpjack with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. Electric Mining Drill and Pumpjack have allways the same color on every startup
Mods introducing new content into the game.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
All core mining drills now require a special fluid to function at all.
Small changes concerning balance, gameplay, or graphics.
In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and limestone. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
A fix to Aragas's Alloy Mixing mod. Adds Alloy Mixer that is used to mix molten metals into alloys directly and adds the ability to remelt metal into molten liquids. Supports Bob's Mods, MadClown01's Processing and ShinyAngelGFX.
Mods introducing new content into the game.
还在嫌矿物不够,总是要开拓新的矿区吗?这个离谱的模组把所有矿物都变成了“鱼”,玩家可以通过将【“浮选”洞】放置在水上来将矿物们养殖,随后用机械臂钓起并解构为正常的矿物...要当心它们泛滥哦。 not enough minerals, always exploring new mining fields? This outrageous mod turns all minerals into "fish". Players can culture minerals by placing ["flotation" hole] in the water, then use a robotic arms to pick them up and convert them into normal minerals......Be careful of them overbreeding.
Mods introducing new content into the game.
Last Update Version: 0.10.0 Date: 28. 5. 2023 Features: - Added 'Allow Mining Drill Editing' (default: Off) - Added 'Mining Drill Speed Multiplier' (default: 1) - Added 'Mining Drill Area Multiplier' (default: 1) Fixed: - Fixed Extended Vanilla mods breaking on startup (Thanks foxwhite25!) - Fixed Basic, advanced and core liquefaction recipes not working with SGR settings
Small changes concerning balance, gameplay, or graphics.