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Mods introducing new content into the game.
Replaces the capture bot rocket with a throwable capture bot capsule, making the rocket launcher obsolete in a pacifist run.
Small changes concerning balance, gameplay, or graphics.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Mods introducing new content into the game.
Yet another mod to unlock the Spidertron earlier in the game, but not too early or too cheap.
Small changes concerning balance, gameplay, or graphics.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer. (A brief demo is included in the mod portal)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Adds an ultimate Mythic Quality that is really strong but is hard to get. Tweak other quality to be stronger but are more harder to get. You can also modify all value for all quality. This mods is based on https://mods.factorio.com/mod/SteeperQuality
Small changes concerning balance, gameplay, or graphics.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. [참고] 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧습니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다 :)
Translations for other mods.
Adds crushing productivity research to Crushing Industry and reduces the initial bonus.
Mods introducing new content into the game.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
Adds Spoilage Solution support to several other mods and tweaks it a bit. Configurable! Supports Boompuff Agriculture, Fluroflux: Stingfrond Agriculture, pHactorio, Wooden Aquilo: Seabloom Algaculture, and Wooden Fulgora: Coralmium Agriculture
Mods introducing new content into the game.
\ \ Replace or upgrade entities map-wide with a GUI or a shortcut [Ctrl+G] / /
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Frozen Food support to several other mods and tweaks it a bit. Configurable! Supports Boompuff Agriculture, Fluroflux: Stingfrond Agriculture, Lignumis, Wooden Aquilo: Seabloom Algaculture, Wooden Fulgora: Coralmium Agriculture, and Wooden Vulcanus: Sulfuric Bacteria
Mods introducing new content into the game.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Assembling machine 2 and 3 have a bit of a gap between their crafting speed, module slots and unlocked tech tier, so I bridged that gap for you.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.