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Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.
Small changes concerning balance, gameplay, or graphics.
More control over inserters. Adjust pickup and drop locations using a gui and various hotkeys. Adds 90 degree inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces vanilla quality generation with a spoilage-based continuous quality system. Every item carries quality as spoilage. Quality propagates through crafting via spoilage averaging.
Small changes concerning balance, gameplay, or graphics.
No ore fields, no easy resources -- just water and whatever you can scavenge. Explore to find loot crates, rare hidden deposits, and guarded vaults; break rocks for a chance at bonus loot. Craft a Prospector's Charge if you'd rather pay for a guaranteed rich deposit than trust your luck.
Large total conversion mods.
Choose an item and a target quality, the mod designs and gives you an entirely configurable upcycling loop blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A unique inserter type whose range continually cycles between 1, 2, and 3 tiles.
Mods introducing new content into the game.
Allows all modules to be used everywhere, in all entities, beacons and recipes. Beacons will affect all machines
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An RPG leveling system for the engineer. Earn XP from combat, crafting, and mining, spend points in a skill tree, and ascend for permanent prestige. Script-based and save-safe, with no prototype changes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).
Mods introducing new content into the game.
The biters are endless. Fortunately, you start on a moat but you'll need to expand soon. Nauvis becomes more engaging by making the biters a constant challenge. You won't be able to wipe them out, so you'll just have to live with them.
Small changes concerning balance, gameplay, or graphics.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Metal and Stars, Shattered Planet, Void Processing, Nexus Endgame Extended, Dea Dia System, and Dyson Sphere
Small changes concerning balance, gameplay, or graphics.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Mods introducing new content into the game.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions.
Mods introducing new content into the game.
A machine faction that builds. The Replicators mine a matter node, run a real factory, research their own technology, and expand with construction robots. Their escalation is a factory on your map, so you can scout it, starve it, and take it.
Mods introducing new content into the game.
A reinforced side-grade of the express belt line, built for frontline combat zones. Same throughput as express belts, but with heavy armor plating: high resistance to fire, explosions, physical bites and acid. Vanilla belts actually get MORE flammable as you upgrade them (yellow has 90% fire resistance, express only 50%) and no vanilla belt has any explosion resistance at all. Armored belts fix that. Sprites are recolored to bare steel/titanium so an armored line is readable at a glance.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Este é um pacote com traduções de vários mods, ele será atualizado a medida que muitos mods forem traduzidos! Sugestões de mods a serem traduzidos podem ser feitas a qualquer momento!
Translations for other mods.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.