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Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos: introduces an atomic warhead, ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles): why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Reskins the labs using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Reskins the pipes using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Reskins the furnaces using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Adds heating tower into space exploration.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Revive ghosts, upgrade, repair, and deconstruct with a simple mouse-over. Respects reach distance and mining speed. Similar to GhostPlacerExpress and MouseOverDeconstruct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to Increase the amount of item stacks. Este mod permite que você Aumente a quantidade de pilha de item (stack)...
Mods introducing new content into the game.
[BETA5] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod automatically updates constraction with looking throw logistic network, with changes quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a starry background to the starmap. The planets are no longer surrounded by endless darkness.
Small changes concerning balance, gameplay, or graphics.
Adding additional technology to the base game alongside with new items, entities and crafting recipes.
Mods introducing new content into the game.
Makes all resources infinite, respecting vanilla resource density. Entirely configurable.
Small changes concerning balance, gameplay, or graphics.
Disable all vehicles particles when they are destroyed to reduce the update time.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Balances item and fluid containers (including wagons) to have more reasonable storage density.
Small changes concerning balance, gameplay, or graphics.
*The mid to late stage map is too large, and it takes a long time to reach the destination. This MOD allows you to right-click and transfer directly to the target. Support the 2.0 space age. It can also perform interstellar planet teleportation.*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds fusion reactor into space exploration.
Mods introducing new content into the game.
Adds the cryogenic plant into space exploration.
Mods introducing new content into the game.