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Adds BerbCorp 1x1 loaders for vanilla, turbo and BerbCorp Mark 4-8 belt tiers, with 3D transfer-gate graphics and speeds linked directly to belt speeds.
Mods introducing new content into the game.
Makes all laser weapons extra powerful - laser turrets, personal laser defense, tank- and spidertron-mounted laser defense - and tints laser beams green. A laser buff for laser nerd co-op games.
Mods introducing new content into the game.
Large total conversion mods.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Adds an infinite technology with no effect that takes all t4 science packs, used to test your base with SPM goals. Also adds a tech that takes *all* packs, for fun.
Small changes concerning balance, gameplay, or graphics.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Dyson Sphere, Dea Dia System, Metal and Stars, Shattered Planet, Void Processing, and Nexus Endgame Extended.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
Adds an improved chemical plant available after production science. Has increased crafting speed and 4 fluid outputs. This was created purely to be a dependency of my mod Helios, but maybe you will find a use for it elsewhere.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. [참고] 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧습니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다 :)
Translations for other mods.
An addon for Extended Vanilla: Refining that adds melting recipes for ore dusts.
Small changes concerning balance, gameplay, or graphics.
Adds BerbCorp Mark 4-8 belts, underground belts and splitters above express belts with configurable speeds and costs while keeping Space Age turbo belts separate.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Skip the early-game grind by starting with powerful items, equipment, and armor. Choose from four presets (Balanced, Advanced, Overpowered, Cheaty) and set the quality level of your starting gear. Compatible with Space Age, Space Exploration, and Krastorio 2. Requires MHH_Prototype_Equipment.
Mods introducing new content into the game.
Adds configurable endgame prototype equipment, power armor, combat and logistics robots, and stationary roboports. Choose between three strength presets (Balanced, Overpowered, Cheaty) to control the power level. Compatible with Space Age, Space Exploration, and Krastorio 2 — recipes and technologies adapt to the installed mods.
Mods introducing new content into the game.
Configurable stack sizes for all items via startup settings. Items are dynamically categorized by properties (raw materials, plates, science, fuel, ammo, etc.) for seamless compatibility with vanilla, Space Age, Space Exploration, Krastorio 2, and other overhaul mods. Buildings and equipment keep their default stack sizes.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.