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Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game.
Large total conversion mods.
Modern remake of Bulk Rail Loader, has bulk train loaders and bulk train unloaders, and automatic loader placement. Fully functional. Open a train stop to get started. UI updated to support any train configuration!
Mods introducing new content into the game.
Allows players and assembling machines to craft Nil, a recipe with no ingredients or products.
Mods introducing new content into the game.
Mods introducing new content into the game.
Want better efficiency modules? Want speed modules to use more energy? Want more modules? This mod is aimed to be your one stop shop with (hopefully) all module needs with the use of many settings for the player to use to control exactly how module effects work, and control how many tiers of modules there are. For those who want fine control, there are advanced settings as well. Many planned additions as well.
Mods introducing new content into the game.
Space Age: Hardcore Mode is a tastefully designed collection of tweaks & mods that tighten the gameplay of Space Age by removing shortcuts and adding interesting challenge. Not a gratuitous difficulty mod. Optional dependencies are further Vanilla+ content mods that work well together. Feedback is valued. Share in the Discussion tab or on Discord: https://discord.gg/VuVhYUBbWE
Large total conversion mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Ore patches now spill over into the sea as submerged variants. Dredge them up with new floating hardware, and build deeper into the blue with water-placeable refined concrete.
Mods introducing new content into the game.
Pushes back some technologies in the Space Age tech tree, increasing the difficulty of the game and the reward for visiting planets.
Small changes concerning balance, gameplay, or graphics.
Creates unambigious specialized rocket parts so that processing units, low density structure, and rocket fuel can be easily loaded as cargo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a recipe to make Carbon Fiber without organic components. Meant to be less efficient than organic Carbon Fiber to encourage production on Gleba. Configurable.
Small changes concerning balance, gameplay, or graphics.
Adds modular buildings, which are 2/4 identical buildings condensed into one entity. Based on Modular Buildings by staplergun.
Mods introducing new content into the game.
Tweaks to Aquilo. Nuclear reactors can't be built on the planet's surface. Ice underneath buildings can melt. This is an early version of this mod. Part of the Vanilla+ overhaul modpack, Space Age: Hardcore Mode.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside! Now updated for space age!
Mods introducing new content into the game.