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Mods introducing new content into the game.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
A team-focused fork of Ascendustry. Force-owned turrets, artillery, mines, combat robots and vehicles award Combat XP for enemy kills, including while players are offline.
Small changes concerning balance, gameplay, or graphics.
Realistic nuclear and thermobaric weapons for Factorio 2.0: scalable yields, blast/thermal physics, cratering, and deep settings. Rebranded fork of True Nukes Continued; Warheads is built in — disable standalone Warheads / Warheads Continued.
Mods introducing new content into the game.
Red Alert 2 style defensive towers. Prism tower: charges and fires a beam of white light; nearby prism towers link up in a chain and multiply the damage.
Mods introducing new content into the game.
Inline belt box: sorts mixed belt items per lane into full stacks and releases them as stacked belt items.
Mods introducing new content into the game.
Krastorio 2 Spaced Out add-on (beta): titanium ore progression mined with chlorine, redrawn ores with 8 sprite variants, radioactive uranium ore, optional extra inventory slots.
Mods introducing new content into the game.
A standalone fork of Companion Drones, based on the original build. Drones that build, repair and fight on their own, with full and improved autonomy, research, and a story of their own from a lost civilisation. Must be run instead of the original mod, not alongside it.
Mods introducing new content into the game.
Adds couple songs on Vulcanus, one on Virentis if present. This is work in progress.
Mods introducing new content into the game.
Offline team protection plus a 12-hour one-way enemy shield for newly joined teams.
Small changes concerning balance, gameplay, or graphics.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Little companion pets that follow you around with unique abilities! Twelve buddies with era-based unlocks, one-time Pattern crafting, and a Party Menu (Shift+C).
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
An in-game story quest book that guides you from the crash landing to the edge of the solar system. Supports vanilla and Space Age; quests for missing content are skipped automatically.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Aggiunge un nuovo accumulatore potenziato chiamato Accumulatore Tortellini
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A competitive Factorio prototype with fixed finite resources, symmetric arena generation, central spectator and penalty islands, multiplayer North/South team selection, dedicated-server-safe player handling, deterministic spawning, shared team research, resource depletion tracking, pollution-driven enemy waves, and admin/player timeout moderation. Battle Credits economy with configurable scoring, live North/South scoreboard, and a player-voted victory target.
Scenarios, maps, and puzzles.
Train chaingun carriers, siege tanks and flame tanks at a barracks and command them RTS-style: drag-select, number-key divisions, attack, patrol, scout and escort teammates. Multiplayer friendly. Fast performance.
Mods introducing new content into the game.
Experimental mod adding some (banger) music tracks cut in sample to make a DJ robot in game using programmable speakers.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.