Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Decreases load times and video memory usage by removing animations from almost all entities in the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Almighty rate calculator, the only one you'll ever need.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Exposes production/consumption, power, logistics, alerts, and game-event telemetry as a JSON snapshot over a remote interface, for scraping into Prometheus/Grafana via RCON.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Clones the underground belts, useful for belt braiding. Up for the "No Long-handed Inserter Challenge"?
Small changes concerning balance, gameplay, or graphics.
First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.
Large total conversion mods.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
Translations for other mods.
Overhaul your multiplayer (and single player!) games with Gizmod, originally inspired by Oarc Multiplayer Spawn. Includes modules like economy, diplomacy, loot drops and loot tables, expanded terrain options, enhanced resource control, and more.
Mods introducing new content into the game.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
Turn up the heat by adding incendiary ammunition to your arsenal. Adds Napalm as a fluid, both as an ingredient and flamethrower turret fuel, and fuel-air explosives. Sulfur is the spice of life!
Mods introducing new content into the game.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Enemy kills contribute to your technology research. Includes settings to adjust the scale on research progress, unlocking early combat technology, and disabling the lab recipe. Now includes infinite research to improve effectiveness. Ideal for Death World or Warptopio-style runs. The only good bug is a dead bug!
Small changes concerning balance, gameplay, or graphics.
A cable-based item logistics network with terminals, quality-aware storage, and network buffer chests.
Mods introducing new content into the game.
Mutes that annoying coil whine sound effect the electromagnetic plant has
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Leave your engineer life behind. Become the Hive. Eat the rich. Or something like that.
Mods introducing new content into the game.