Moves techs around in your research queue whenever your labs are missing research packs for the first tech in the queue. Does not add or remove techs from the queue. Also prioritizes any tech with spoilable research packs, when your labs have those packs in stock.
The mod only activates after you reach blue science. See the settings. You can also turn on warnings, so the mod will tell you when nothing in the queue can be researched, or when the queue is empty.
If you encounter bugs, make a post in the discussion tab. You can remove the mod from your game with no consequences.
You can use this mod alongside Continuous Research to automatically queue the next tier of infinite researches.
This mod does not require Space Age. If you're playing an overhaul mod, the "prioritize late-game science" option won't recognize the mod's science packs. The "prioritize spoilable science" option should still work fine.
Why would you need this mod? You want to build enough Gleba science production so that you can research all the techs that use Gleba science, but you don't need to build so much Gleba science production that you can research with Gleba science ALL the time, since many techs don't need it. And you want to use the science when it becomes available, not wait until it's half-spoiled. This leaves you in an annoying position where the optimal strategy is to check on your labs and SPM every 5 minutes and manually move around techs in the queue.
Alternative mods
- Research Control Combinator lets you control research selection with circuits.
- Auto Research has in-depth research queue control with a custom GUI.