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Continuation of Belt Overflow mod by GopherAtl and Sparr. Causes belts to overflow at the end as soon as items reach the terminal tile.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Adds all entities to the AAI Programmable Vehicles deadzone whitelist, effectively disabling construction denial.
Small changes concerning balance, gameplay, or graphics.
Additionnal energetic "ambient" music evocating the desert, techno, house and progressive electronic for Fulgora. Will play on Nauvis if no Fulgora.
Small changes concerning balance, gameplay, or graphics.
Adds a single recipe to convert 25 coal to 50 wood, ratio based on fuel value. Can be crafted by Hand or in Assembly Machines. Updated for Factorio: v2.1. (Older versions available for Factorio v2.0.0)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you. Conquer their space manufactory to learn how to make your own versions.
Mods introducing new content into the game.
Stronger end-game tiers of modules with reduced penalties. They require a powerful new beacon to work. Optional Quality and Space Age support.
Mods introducing new content into the game.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
Gives Biochambers more utility on other planets Just Updated for 2.1
Small changes concerning balance, gameplay, or graphics.
Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays a tooltip when hovering over production buildings, showing production and consumption rates in items per second, minute, or hour to make ratio calculations easier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Adds brush tools which allow you to draw figures and text on surface. And, also, you can generate code of those figures in a file. It might help mod/map developers. It's alpha version, some features are not completed https://www.youtube.com/watch?v=O0utdTVAW8A Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Terra Nauvis: The Ultimate Factorio Single-Map challenge. Unified, topologically grounded ecosystem with all space age biomes/resources on one surface. Nauvis enemies level over time. Gleba enemies in Gleba terrain. Mini demolishers that come in 2s and 3s. Economy mechanics. Wood loop is required. Glass is non negotiable. Void Grade Glass leads to a 4th tier of assembling machine with a modest production bonus. Hardmode features are active. Not for the faint of heart. Bring fire power.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
MTS - Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Adds scrap as a new resource to be further processed and downgraded into other products
Mods introducing new content into the game.