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- Configurable fuel consumption across land, naval, and aerial vehicles. - Rebalanced cargo capacities (configurable), recipes, movement, and pollution. - Expanded aircraft weaponry and military progression. - Space Age planetary technology integration. - Configurable high-speed stress and nuclear weapon reloads. - Reorganized crafting categories and shallow-water landfill restrictions.
Large total conversion mods.
Mods introducing new content into the game.
A massive burner tower heats up to a 97x97-tile area. Keep your Aquilo factory warm without weaving heat pipes between buildings. Research available after discovering Aquilo.
Mods introducing new content into the game.
Not just a visual winter, and not a Aquilo-style freeze - dynamic seasons come to Nauvis with moving snow and thaw fronts, freezing lakes, increased factory energy consumption, heating, and mineable ice
Mods introducing new content into the game.
ALPHA: native named-callback circuit computers, source editor, monitors, KV databases, logic and typed factory configurators. Back up saves. Client and multiplayer validation is pending.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Store surplus electricity in compact flywheels and release it when demand spikes. Build a reserve for laser defenses, roboports and gaps in generation. Two tiers are available in the base game, Space Age adds two more. With native circuit readout and quality support.
Mods introducing new content into the game.
A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Large total conversion mods.
复现 Factorio 1.0 的「高成本配方模式」:按官方原始数值还原当年改过的 18 个配方,并沿用同一套设计思路为 Space Age 的 DLC 内容延伸 33 条改动。提供三档位(关闭/仅复刻 1.0/完整模式)与四颗星球的粒度开关,并与社区模组 Expensive Mode 兼容。
Small changes concerning balance, gameplay, or graphics.
Raised industrial storage above real moving belts. Three sizes and all five native logistic chest types.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Adds asteroid impact events that leave craters and add mineable promethium to Terra Nauvis! Also adds an asteroid mining drill and a hypercooled explosive mining slurry that is used as coolant and then a blasting agent. Coming soon: detection research mitigation tech space research overhaul
Mods introducing new content into the game.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export. QOL included: Milestones, Game stats HUD, Rate Calculator, Auto-sort chests, Bottleneck lite
Mods introducing new content into the game.