Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, æ£é«”䏿–‡, ç®€ä½“ä¸æ–‡, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Want to know where Huge Rocks are before you commit to a map? Or want them on your radar? Of course you do. Now supports Alien Biome Huge Rocks!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tells you whether or not your logistic requests can be fulfilled. An orange background indicates a request that is going to be fulfilled, a red background indicates that items are missing from the network. Special thanks to Bilka and TheStaplergun for the tips and to Gangsir for his wiki tutorial on modding
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Void All The Things! Provides a void pipe and void chest to eliminate all your undesirables.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to export your current personal logistics settings and import them in a different save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Ore Eraser toolbox shortcut which allows you to erase ore from the map. Resources to be deleted selectable through player based runtime settings. Krastorio 2 support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A minimalistic RPN calculator. It uses the numblock and must not be opened. See ingame controls for usage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a last held item is placed (either by you or by your construction robots) normally your hand would be emptied forcing you to pick that item again. This mod changes this behaviour, so that when you run out of items, a held item is replaced with its ghost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio-Leaderboard mod adapted for my RitnTeleportation mod. (Multi Surface and Multi-Team).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows select and rename a group of train stops. New name accept placeholders between braces ( e.g. {x} ) that will be replace by a incremental numbers .
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nobody has something to hide in their inventories, right? For less inventory-privacy: Transparent Inventories! Simply ALT + LEFT-CLICK (default, can be configured) on any other player to open his inventory - without admin permissions. Boost productivity by sharing resources the easy way!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.