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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Enables fast replacing the base game substation with the pylons
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows LTN to make deliveries through SE's space elevator
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Compatibility and QoL tweaks for Py mod suite on Factorio 2.0. This mod provides guarded, opt-in compatibility shims that ONLY adjust technologies (research unit ingredients) for supported mods. Recipes are not modified unless explicitly enabled. Supported (optional) integrations: - Transport Drones (Meglinge Fork, 1.0.26): early tech using automation-science-pack + py-science-pack-1 (roads included). - Factorissimo 2 (notnotmelon 3.10.12): selected factory techs moved to...
Small changes concerning balance, gameplay, or graphics.
Changes Space Exploration's spaceships to be available the same time as cargo rockets. The goal is to allow you to build your entire interplanetary logistics infrastructure using spaceships from the start. This is now easier than ever since the addition of the spaceship scheduler allowing you to control spaceships like trains.
Mods introducing new content into the game.
Integrates Mini Trains in to pYanodons as a smaller, slower, clunkier train that appears earlier in the tech tree than regular trains.
Mods introducing new content into the game.
Rebalances productivity researches to give less bonus per level, and cost overall more to achieve the same level of productivity.
Small changes concerning balance, gameplay, or graphics.
Allow ducts from FluidMustFlow mod applicable in space
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
Makes the spidertron available once you have access to construction robots.
Small changes concerning balance, gameplay, or graphics.
An add-on for Dark Matter Replicators which causes replicators to require tenemut and the output product in order to duplicate it. Requires Dark Matter Replicators or one of its ports to function!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows the logistic system technology to be researched with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Every signal connected to this substation will be written to a JSON file in the Factorio folder. Meant to be processed by a script running outside of Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.