Turrets take time to start up. They can be overclocked to start up much faster, at the cost of damage upon starting up.
Small changes concerning balance, gameplay, or graphics.
Applies a technology cost multiplier that steadily increases as you get deeper in the tech tree, instead of a flat multiplier applied to all technologies equally.
Small changes concerning balance, gameplay, or graphics.
Rebalances productivity researches to give less bonus per level, and cost overall more to achieve the same level of productivity.
Small changes concerning balance, gameplay, or graphics.