Description
Turrets now take some time to start up. You can craft "overclocked" versions which start up faster, but this damages them once they finish starting up.
A progress bar indicates how close they are to being ready. Its color matches the color of the force that placed them.
Fast-start turrets are distinct items/entities, and can be blueprinted.
Configuration
The setup delays (for both default and fast-start turrets) are configurable at runtime.
How much damage fast-start turrets take after starting up is configurable at runtime.
Compatibility
Tested with Space Age.
Automatically generates fast-start versions for all player-placeable turrets in the game (which do not generate with enemy bases), so it theoretically should be compatible with other turret mods. I have not tested this!
Probably incompatible with other startup-delay-type mods.
Currently has no way to exclude specific turrets from its logic. If a mod author wants that feature, I can look at adding it.
Future Goals
Custom fast-start recipe for different turrets.
Multiple tiers of fast-starting turrets.
Ammo-loading station where you can pre-load fast-start turrets with ammunition.