Turret Setup Time


Turrets take time to start up. They can be overclocked to start up much faster, at the cost of damage upon starting up.

Tweaks
15 days ago
2.0
25
Combat
Owner:
QuirkQuark
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
15 days ago
Latest Version:
1.0.0 (15 days ago)
Factorio version:
2.0
Downloaded by:
25 users

Description

Turrets now take some time to start up. You can craft "overclocked" versions which start up faster, but this damages them once they finish starting up.

A progress bar indicates how close they are to being ready. Its color matches the color of the force that placed them.

Fast-start turrets are distinct items/entities, and can be blueprinted.

Configuration

The setup delays (for both default and fast-start turrets) are configurable at runtime.

How much damage fast-start turrets take after starting up is configurable at runtime.

Compatibility

Tested with Space Age.

Automatically generates fast-start versions for all player-placeable turrets in the game (which do not generate with enemy bases), so it theoretically should be compatible with other turret mods. I have not tested this!

Probably incompatible with other startup-delay-type mods.

Currently has no way to exclude specific turrets from its logic. If a mod author wants that feature, I can look at adding it.

Future Goals

Custom fast-start recipe for different turrets.

Multiple tiers of fast-starting turrets.

Ammo-loading station where you can pre-load fast-start turrets with ammunition.