Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Mods introducing new content into the game.
Mod Mash Splinter for Logistics, includes 2 higher tiers belts and mini loaders, snapping and wagon support
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Added Krastorio 2 Support ***Original by : bk0 *** Efficient Everything - Mine less / Less Furnaces / Less Refineries / Less Assemblers. Instead of 1, get 10. Supports all modded items.
Mods introducing new content into the game.
Mods introducing new content into the game.
Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a selection tool to disconnect circuit network connections of selected entities
Mods introducing new content into the game.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Solar as an energy is too basic, bitch. MOAR PANELS. MOAR SUN. MORE JUICE.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to configure the range of the weaponry used by Aircraft vehicles. Defaults to x2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Mods introducing new content into the game.