Underground heat pipe

by Quezler

Not enough space above ground? underground has free real estate.

Content
5 hours ago
2.0
917
Logistics Environment Manufacturing
Owner:
Quezler
Source:
https://github.com/Quezler/glutenfree
Homepage:
https://discord.gg/ktZNgJcaVA
License:
MIT
Created:
29 days ago
Latest Version:
2.0.1 (5 hours ago)
Factorio version:
2.0
Downloaded by:
917 users

This mod took longer than my usual mods since i had to deal with connecting textures, entity build orders & rethink how code structs work.

  • yellow, red, blue & green belts are supported (no support for other mods at this time)
  • space age is optional, you can use the underground heat pipes anywhere (though the green belts are only loaded with space age present)
  • the recipes unlock when you have both the heat pipe and the corresponding underground belt researched
  • they can be weaved, not sure why you would, but you can
  • the mod uses no on_tick, its all done with hidden entities and listening to just the required events
  • in floor heating! tiles between underground are considered warm and toasty
  • they are bidirectional, the underground direction indicator is not relevant
  • the only difference in tiers is the length they can span, since recipes use heat pipes for the full length try to use the lowest tier
  • linked heat pipes when? (or linked connections like the fluidbox has, i mean, the heat prototype also has a connections array)
  • no sideloading, direct connections only