Mods introducing new content into the game.
Version: 2.2.2
Date: 2025. 08. 06
Info:
- Fix mishandled cloning event
Version: 2.2.1
Date: 2025. 07. 07
Info:
- Prevent crashing if reskins-library is installed
Version: 2.1.2
Date: 2025. 06. 02
Info:
- Drop support for legacy heating radius setting
- Add support for the "Farther Heat" mod to the endpoints
Version: 2.1.1
Date: 2025. 06. 02
Info:
- Fix on_configuration_changed resetting recipe alerts
Version: 2.1.0
Date: 2025. 02. 21
Info:
- Make each distance configurable
Version: 2.0.7
Date: 2025. 02. 01
Info:
- Add setting for legacy heating radius
Version: 2.0.6
Date: 2025. 01. 16
Info:
- Two more string.upper() calls
Version: 2.0.5
Date: 2025. 01. 09
Info:
- Use string.upper() instead of :upper()
Version: 2.0.4
Date: 2025. 01. 09
Info:
- Fix linux's "signal_w" startup crash
Version: 2.0.3
Date: 2025. 01. 06
Info:
- Now that 2.0.29 is really out, decrease heat width
Version: 2.0.2
Date: 2025. 01. 06
Info:
- Make the underground heat pipe only heat directly above itself
- Actually i meant .29 instead of .28
- Revert "Make the underground heat pipe only heat directly above itself"
- Fix loading with factorioplus installed and support their sonic belt
Version: 2.0.1
Date: 2024. 12. 22
Info:
- Remove `heating_radius = 0` at gunpoint
Version: 2.0.0
Date: 2024. 12. 12
Info:
- Remove underground heating
Version: 1.0.2
Date: 2024. 11. 21
Info:
- Add compatibility for mods that *still* reset technology effects (like aai-industry)
Version: 1.0.1
Date: 2024. 11. 21
Info:
- Fix 1 gap horizontal underground heat pipes not working
- Add the missing heated sprites
- Fix the heated sprites not properly rendering
Version: 1.0.0
Date: 2024. 11. 21
Info:
- Mod portal release
Version: 0.0.7
Date: 2024. 11. 23
Info:
- Finally support several tiers (that do not connect obviously)
- Put the underground heat pipes in their own subgroup
- Toggle the underground heat pipe recipes based on underground availability
Version: 0.0.6
Date: 2024. 11. 23
Info:
- Begin storing pipes to ground in surfacedata
- Make new struct constructor prettier
- Attempt to centralize creating and updating the directional heat pipes
- Pull surface and force out of the struct
- Strip even/odd from the localized name since it just got me confused with single/duo
- Dis & re connect the single/duo when rotating
- Switch deathrattle to position based lookup
- Delete the struct of removed pipe to grounds
- Decrease the selection box of the directional heatpipe
- Each struct only sets its own mode
- Fix replacing/upgrading colliding with the old struct
- Fix deathrattles on a surface being deleted
- Create the underpass again
- Fix the entity order fixer
- Move underpasses into surfacedata
- Remove underpasses that are no longer valid
- Update modes and validate underpasses on any pipe to ground deathrattle
- Mark the invisible heat pipes as unselectable
Version: 0.0.5
Date: 2024. 11. 22
Info:
- Revert 06e0299, connecting shall replace both end caps
- Get rid of the single/duo
- Figure out how to connect the textures without going through hell
- Apparently heat pipes are 1-1, even though they will still try to connect
- Revert the last 4 commits
- Detect when something with heat pipes gets placed over an underpass
- Initial test or refreshing the entities after something gets placed in between
- Create a new underpass struct when bringing them to front
- Setup surfacedata
- Flush brain buffer
- Try to write a custom iterator
- Begin transition from struct to surfacedata (since entities switch unit numbers a lot)
- Attempt to fix the rotation handler
- Hmm this causes an infinite loop too
- Fix the infinite loop
- Prevent identical overpasses from stacking
Version: 0.0.4
Date: 2024. 11. 22
Info:
- Begin giving disconnected undergrounds a heat pipe
- Draw the disconnected sprite in its default state
- Remove the directional heat pipe upon pipe to ground removal
- Well rip, normal heat pipes are still visually connecting
- Prevent connections in unauthorized directions
- Allow the underground heat pipe to be rotated
- Same pipe prototypes always visually connect, checkerboard alternate them
- Preserve heat when rotating
- Fast rotate does not preserve temperature
- Delete the old heat pipe after the new one to prevent blinking
- Change the horizontal and vertical to sit between the undergrounds
- Prepare the mode that can connect to what's behind
- Switch structs from single to dual mode when connected
- Only set the ending sprite for the current direction
- Get the visuals to behave how i want
Version: 0.0.3
Date: 2024. 11. 21
Info:
- Calculate which heatpipe length is required to link the two
- Data tweaks
- Place the long heat pipe between the undergrounds
- Shift the heat pipe endings to the far ends
- Prevent the center from showing a sprite
- Make the connectors show capped off initially
- Make sure the capped ones do not creep through the textuere
- Oh just great, some side by side heat pipes are connecting even when there are no connections
- Ponder whether i should continue using 1 heat pipe (endpoint freezing)
- Remove the connection sprite messing
Version: 0.0.2
Date: 2024. 11. 21
Info:
- Reuse the underground belt sprite for the smaller end points
- Extent and minable fix
- Setup the initial directional reactors
- Fix reactor length and mask
- Localize the internal entity
- Add some virtual signals to the internal icons (not that anyone will see them)
- Set the heat connection points and change type
Version: 0.0.1
Date: 2024. 11. 21
Info:
- Initial commit