Mods introducing new content into the game.
Version: 2.0.0 Date: 2024. 12. 12 Info: - Remove underground heating
Version: 1.0.2 Date: 2024. 11. 21 Info: - Add compatibility for mods that *still* reset technology effects (like aai-industry)
Version: 1.0.1 Date: 2024. 11. 21 Info: - Fix 1 gap horizontal underground heat pipes not working - Add the missing heated sprites - Fix the heated sprites not properly rendering
Version: 1.0.0 Date: 2024. 11. 21 Info: - Mod portal release
Version: 0.0.7 Date: 2024. 11. 23 Info: - Finally support several tiers (that do not connect obviously) - Put the underground heat pipes in their own subgroup - Toggle the underground heat pipe recipes based on underground availability
Version: 0.0.6 Date: 2024. 11. 23 Info: - Begin storing pipes to ground in surfacedata - Make new struct constructor prettier - Attempt to centralize creating and updating the directional heat pipes - Pull surface and force out of the struct - Strip even/odd from the localized name since it just got me confused with single/duo - Dis & re connect the single/duo when rotating - Switch deathrattle to position based lookup - Delete the struct of removed pipe to grounds - Decrease the selection box of the directional heatpipe - Each struct only sets its own mode - Fix replacing/upgrading colliding with the old struct - Fix deathrattles on a surface being deleted - Create the underpass again - Fix the entity order fixer - Move underpasses into surfacedata - Remove underpasses that are no longer valid - Update modes and validate underpasses on any pipe to ground deathrattle - Mark the invisible heat pipes as unselectable
Version: 0.0.5 Date: 2024. 11. 22 Info: - Revert 06e0299, connecting shall replace both end caps - Get rid of the single/duo - Figure out how to connect the textures without going through hell - Apparently heat pipes are 1-1, even though they will still try to connect - Revert the last 4 commits - Detect when something with heat pipes gets placed over an underpass - Initial test or refreshing the entities after something gets placed in between - Create a new underpass struct when bringing them to front - Setup surfacedata - Flush brain buffer - Try to write a custom iterator - Begin transition from struct to surfacedata (since entities switch unit numbers a lot) - Attempt to fix the rotation handler - Hmm this causes an infinite loop too - Fix the infinite loop - Prevent identical overpasses from stacking
Version: 0.0.4 Date: 2024. 11. 22 Info: - Begin giving disconnected undergrounds a heat pipe - Draw the disconnected sprite in its default state - Remove the directional heat pipe upon pipe to ground removal - Well rip, normal heat pipes are still visually connecting - Prevent connections in unauthorized directions - Allow the underground heat pipe to be rotated - Same pipe prototypes always visually connect, checkerboard alternate them - Preserve heat when rotating - Fast rotate does not preserve temperature - Delete the old heat pipe after the new one to prevent blinking - Change the horizontal and vertical to sit between the undergrounds - Prepare the mode that can connect to what's behind - Switch structs from single to dual mode when connected - Only set the ending sprite for the current direction - Get the visuals to behave how i want
Version: 0.0.3 Date: 2024. 11. 21 Info: - Calculate which heatpipe length is required to link the two - Data tweaks - Place the long heat pipe between the undergrounds - Shift the heat pipe endings to the far ends - Prevent the center from showing a sprite - Make the connectors show capped off initially - Make sure the capped ones do not creep through the textuere - Oh just great, some side by side heat pipes are connecting even when there are no connections - Ponder whether i should continue using 1 heat pipe (endpoint freezing) - Remove the connection sprite messing
Version: 0.0.2 Date: 2024. 11. 21 Info: - Reuse the underground belt sprite for the smaller end points - Extent and minable fix - Setup the initial directional reactors - Fix reactor length and mask - Localize the internal entity - Add some virtual signals to the internal icons (not that anyone will see them) - Set the heat connection points and change type
Version: 0.0.1 Date: 2024. 11. 21 Info: - Initial commit