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The Nullius overhaul with an extensive pack of 47 other mods that provide a wide range of options to greatly expand on the baseline Nullius experience. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Superset of the Nullius Momenti Modpack.
Collections of mods with tweaks to make them work together.
Modified version of Endless resources with full yield, just added some other mod compatibility.
Mods introducing new content into the game.
Wildfires, bots crashing and breaking down, oil refineries exploding, and trees on fire. I mentioned the wildfires, right?
Collections of mods with tweaks to make them work together.
Delete chunks which contain no player entities. Added a confirm button. Original mod: https://mods.factorio.com/mod/DeleteEmptyChunks
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
A bunch of changes to bridge the gap between Flow Control for Bob's Logistics and Sea Block.
Small changes concerning balance, gameplay, or graphics.
Adds transfer containers and barrels, contains big capacity of raw items. Support space exploration Delivery cannons.
Small changes concerning balance, gameplay, or graphics.
Add fuels to Spiderlings from Spidertron Patrols in line with the Spidertron in K2
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces the pollution absorbtion of krastorio air purifiers from -75/m to -10/m.
Small changes concerning balance, gameplay, or graphics.
Take revenge on them! Bite biters back, eat π₯© transform to crude oil π’ to power the factory β‘οΈ and charge your flamethrowers π₯ to turn their blood against themselves! π Inspired by a Reddit comment :D
Mods introducing new content into the game.
Mods introducing new content into the game.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
Fixes Schall Transport & Circuit Group tabs for Space Exploration, AAI and other mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod fixes a bug related to 'Early' in Robot World Continued Mod when using Robot World Continued Mod and Py Mod together. There are no special mode settings, etc. μ΄ λͺ¨λλ λ‘λ΄μλ컨ν°λ΄λ λͺ¨λμ νμ΄ λͺ¨λλ₯Ό κ°μ΄ μΌμ λ λ‘λ΄μλ컨ν°λ΄λ λͺ¨λμ 'Early'μ κ΄λ ¨λ λ²κ·Έλ₯Ό κ³ μΉλ λͺ¨λμ λλ€. νΉλ³ν λͺ¨λ μ€μ λ±μ μμ΅λλ€.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.